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January 17th, 2004, 06:05 PM
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Corporal
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Join Date: Jan 2004
Posts: 197
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Thanked 4 Times in 2 Posts
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Re: A question on AI and magic use (spell selection and gem usage)
Thanks very much!
Can I script priests and stuff to stop casting "Bless"?
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January 17th, 2004, 06:50 PM
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Re: A question on AI and magic use (spell selection and gem usage)
Yes you can ono,
But depending on the strength of your preist (If they are normal 2 holy priests) they only have 2 options, Banishment or Blessing.  And if there are no undead around they cast Blessing.
It may seem useless but it doesn't actually do much harm.
If you get more powerful priests and they are casting blessing when they are supposed to be casting Sermon of Courage howerver, this can be a problem.
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January 17th, 2004, 07:11 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: A question on AI and magic use (spell selection and gem usage)
Quote:
Originally posted by Zen:
But depending on the strength of your preist (If they are normal 2 holy priests) they only have 2 options, Banishment or Blessing. And if there are no undead around they cast Blessing.
It may seem useless but it doesn't actually do much harm.
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I like to give the small priests things like the red wand that does fireball or that dragon helm. Something that counts as a cast. They seem to do a fair job of deciding. Bless. If undead, then banish. If not undead, then bLast. 
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 17th, 2004, 07:17 PM
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Re: A question on AI and magic use (spell selection and gem usage)
Maybe they could give "Guilt" a single person spell that the target would lose morale or something  There has to be some representation classic religious guilt. 
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January 17th, 2004, 09:09 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: A question on AI and magic use (spell selection and gem usage)
If you want to be able to cast more powerful spells in battle, there are few tactics more powerful than Communion abuse. However, Communion does require astral (or being a Pythium communicant, which auto-casts Communion Slave w/o knowing magic, or to be carrying the appropriate crystals created by astral/earth mages) or Sabbath (which requires the expenditure of blood slaves, if memory serves). Communion works best if at least one Master has Nature-1 as well and there are enough communicants to be able cast Relief as necessary. You can get to truly sick levels of magical power with enough communion slaves... an astrally powerful master with numerous communion slaves, a spell focus and a rune smasher can be incredibly effective at Master Enslave.
Storing stuff on scouts is a good idea, especially for things like supply generators which don't directly help in combat. You can also use them to store gem generators (notably astral clams, earthblood stones) and shift gems over to your casters as need be, and if you're concerned about blood slaves being wiped out in battle you can hide and ration those the same way.
Regarding priests, it can be a good idea to script Divine Blessing once. Most of their casting isn't damaging, however, unless they're mage-priests who could be casting something more worthwhile.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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January 18th, 2004, 10:01 AM
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Corporal
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Join Date: Jan 2004
Posts: 197
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Re: A question on AI and magic use (spell selection and gem usage)
I like the idea of "guilt".
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January 18th, 2004, 11:52 AM
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Private
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Join Date: Dec 2003
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Re: A question on AI and magic use (spell selection and gem usage)
On a sort of related note, what's the deal with mages not casting what you've scripted them to cast? I had set up a Nadja... er... (that 4 armed pretender god who's name start's with an N  ) to cast flight, personal luck and then attack rear. The reqs for flight are I think Air2 and I'd set him up with Air4 so I figured he'd be all set. Four or five battles later, he had yet to cast Flight on himself or anyone else. On my latest game, I had empowered/itemed a druid up to Nature 6 or 7, given him several nature gems and scripted him to cast Growing Fury, then cast any old spell for 2 turns and then retreat. Instead he chose to do whatever he felt like for 3 rounds, then run away like I'd asked him. I know that mages are supposed to ignore orders if they don't have a valid target or if it'd over fatigue them or something, but in both of these cases I can't figure out why they chose to ignore me.
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