|
|
|
 |

January 19th, 2004, 02:34 AM
|
|
Re: Network CD-Keys
[ January 18, 2004, 12:50: Message edited by: Zen ]
|

January 19th, 2004, 02:43 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Network CD-Keys
The game supports multiple machines playing together as long as each machine has a unique CD-key.
The game supports multiple people on one machine (hotseat) allowing them to play all on the same CD-key.
But LAN would require multiple machines all having the same CD-key and some way of recognizing that its on a lan. Not as easy as the other 2. Illwinter has not tried to program that in.
The idea that there is a cost break by not printing a CD and manual in order to provide a cheap CD-key Online (maybe $20) is not a programming question. Its not in Illwinteres territory but is in Shrapnels territory to decide that. Apparently their experience says NO.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

January 19th, 2004, 02:51 AM
|
 |
Corporal
|
|
Join Date: Jan 2004
Location: Virginia
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Network CD-Keys
Actually, I think the comparison between Starcraft and Dom2 is fairly apt. The reason people are still playing Starcraft six years after its original release isn't because their are free multiplayer installs, it's because the game-play still hasn't been completely eclipsed by a comparable game.
Sure there have been a truckload of RTS games with better graphics and incremental innovations, but these are trivial at best and interfere with the game at worst.
People still play Starcraft because they can look past the dated graphics and see the superbly balanced game underneath. It helps, of course, that Starcraft was polished to a glossy sheen before release and the interface is still very intuitive.
|

January 19th, 2004, 02:51 AM
|
Corporal
|
|
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Network CD-Keys
What Gandalf said. LAN play with just one key isn't possible. I recently thought about playing a MP-Game in which every player plays 2 nations. Even that doesn't work...
|

January 19th, 2004, 02:57 AM
|
|
Re: Network CD-Keys
Yes  Gandalf is correct.
Free Multi-player would be great, but I can see the business reasoning and profit margining behind this particular way. I hope that in the near future they would be able to sell just CD Keys (whether or not they are sold Online or not, is another issue) for a diminished price. But I don't get my hopes up. That may be because I'm of the opinion that Dom2 is worth every penny of the $50.00 I spent on it. The same I did for Starcraft years ago, and even bought another copy when I lost the CD a year or two later when I could have just as easily burned or downloaded a new copy.
Either way, you'd have to try to send a petition to Shrapnel and not IW for it.
|

January 18th, 2004, 03:30 PM
|
Corporal
|
|
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Network CD-Keys
Quote:
Originally posted by Gandalf Parker:
But LAN would require multiple machines all having the same CD-key and some way of recognizing that its on a lan. Not as easy as the other 2. Illwinter has not tried to program that in.
|
A check if the turn was submited from on of these IP-Ranges does the trick:
10.0.0.0 - 10.255.255.255 (10/8 prefix)
172.16.0.0 - 172.31.255.255 (172.16/12 prefix)
192.168.0.0 - 192.168.255.255 (192.168/16 prefix)
This isn't a technical problem. It's politics as well...
|

January 18th, 2004, 03:39 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Network CD-Keys
Quote:
Originally posted by BugRoger:
A check if the turn was submited from on of these IP-Ranges does the trick:
|
Or checking for a network name. Or using pings and traceroutes. There are alot of ways. Some are easier to spoof than others. Everything has its pros and cons. This just seems to be an area which Illwinter decided not to tackle.
The easiest thing might just be for a user to setup a shared directory PBEM game so that it looks HotSeat. I wont foolproof (script or batch file) this method until Im more sure of Illwinters or Shrapnels standing on such info.
Quote:
This isn't a technical problem. It's politics as well...
|
[ January 18, 2004, 13:41: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|