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January 28th, 2004, 05:46 PM
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Private
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Join Date: Nov 2003
Location: San Jose, CA, USA
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Quote:
Originally posted by Teraswaerto:
Wish granted! A new stealthy strat move 2 commander added, as well as a few minor typo fixes. Should be available on the Illwinter site soon.
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Great! Many thanks! As soon as I finish my current game, I'll give it a run and let you know how it worked.
Leadman
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January 30th, 2004, 04:14 PM
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Sergeant
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Join Date: Nov 2003
Location: Finland
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Ooooh, hoburgs!
Now there just needs to be a nation-spesific hoburgh commander?
A pint size enchanter, or an arch-mage mounted on a shaggy pony? 
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January 30th, 2004, 04:26 PM
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Major
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
You mean a pretender? I'd do one (or two  ), but Ulm doesn't have any pretenders available only to them. I guess I could make the mod replace some other nation that has a pretender available only to them, but I think I'll rather wait 'till the mod tools are more complete, since that isn't the only thing that needs changing, and it's thematically appropriate for the Hoburg Alliance to replace Ulm.
edit:
On second thought, is the Master Alchemist Ulm only?
[ January 30, 2004, 14:39: Message edited by: Teraswaerto ]
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 30th, 2004, 05:03 PM
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Second Lieutenant
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Master Alchemist is indeed Ulm only. Hit him with the "get short" stick!
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January 31st, 2004, 01:54 AM
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Sergeant
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Join Date: Nov 2003
Location: Finland
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Just downloaded the mod. Still haven't gotten to try it out. I was just wondering about traditional hobb... half... uh, hoburgh lore.
The traditional weapons, of course, are the sling and the shortsword. (Cue nostalgic Master of Magic musings about murderous hobbit-slingers). It would be neat to have _usable_ slingers in the world of Dominions.
Hoburgh slingers with accurasy 14 or 15 could actually make the weapon work. A leather cuirass and a shortsword would round up a sling unit nicely.
--
"Mum! The hurthling is scaring me!"*
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January 31st, 2004, 08:32 AM
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Major
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Since the hoburg crossbows are so good, there would be very little incentive to use slingers.
[ January 31, 2004, 06:41: Message edited by: Teraswaerto ]
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 31st, 2004, 08:47 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Quote:
Originally posted by Teraswaerto:
Since the hoburg crossbows are so good, there would be very little incentive to use slings.
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Just give them the MOM halfling slings that do 200 damage at range 50=) Seriously, though, slings are 0 resources, so I can certainly see a use for 5 gold, 1 resource hoburgs with a dagger, sling, and leather cuirass. With Flaming Arrows... they'd be better than crossbows, as they fire every turn.
However, I think hobugs need wristbows, like in Deus Ex. Oooh... hoburg mini-wrist-xbow assassins... and maybe some primitive tanks, too, with gatling slings. They really need a Hoburg Wagon that can hold 10 burgers and give them strat-move 2. Transports! Yes! That's what Dominions is missing... the flying carpet needs to be genericized.
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