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February 2nd, 2004, 02:58 AM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Aaaaaaaaargh! Enable mods.
Thank you. Didn't make me feel any smarter though... 
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February 2nd, 2004, 11:16 PM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
I'm having fun with the mod. The starving hoburg hero is especially brilliant. Reminded me of the Warhammer halflings and their obsession with food. Also the actual myth is scary and grim (and food oriented). Genius!
I'd like to change something though. The hog knights should have a strategic move of 2 and the little fellows would need a commander for them. One can create such with the gift of reason, but I think a mounted commander (small pony or a hog) would be nice.
The fact that the hogs are only big enough to trample hoburgs is an amusing touch. 
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February 2nd, 2004, 11:23 PM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Another thing, the priest is not sacred. Isn't he supposed to be?
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February 4th, 2004, 02:20 AM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
A small strangeness in the unit descriptions. The Hoburg champion is described as weilding a mace, though he actually has a shortsword.
I hope he get's to keep the shortsword. For some reason the mace has _both_ less damage and no attack or defence bonus.
I think a mace is supposed to be a rather heavy weapon. Used by knights to bash at other knights.
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February 3rd, 2004, 03:58 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Thanked 2 Times in 2 Posts
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Anyone with levels in holy is automatically sacred.
There is a commander for the Hog Knights - Barthulf the Hog Meister, a hero. Maybe a recruitable one could be added, but I'm not sure it would really contribute anything important to the mod. Strat move 1 seems appropriate for a pig carrying a fat, armored, hoburg on it's back.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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February 3rd, 2004, 10:34 PM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
I don't think that's right. About the strat move. A mounted unit should be able to get the srat move 2. It's not like that cavalry speed yet. And for that they need a move 2 commander.
Othervice, the faction plays nicely. I think I'll try them out for our next multiplay game. Just need that tiny alchemist (possibly on a siz 3 hog like the knight hero) and an upped move for the knights.
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February 4th, 2004, 03:21 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
The Erdefreund is map move 2, though he is a bit expensive since he has other abilities too. I guess giving the Hog Knights map move 2 might be good after all, since at the moment they seem fairly weak for the cost.
The alchemist-->hoburg conVersion is pretty much done, but I'm not happy with the graphics. Might fiddle with it a bit more.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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