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  #1  
Old January 19th, 2004, 10:55 PM
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Default Re: Dominions Ice Age Contest

I tend to think wood, skins, bone and textiles would work better than pumice, flint, or mica for armor.

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Old January 19th, 2004, 10:58 PM
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Default Re: Dominions Ice Age Contest

Quote:
Originally posted by PvK:
I tend to think wood, skins, bone and textiles would work better than pumice, flint, or mica for armor.

PvK
I agree
I think I'll put in some easier-to-make "Wood Slat Armor". Suitably stone-age. And bone, of course.
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Old January 19th, 2004, 11:44 PM
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Default Re: Dominions Ice Age Contest

Ok, I changed the stuff around a bit... haven't deleted anything yet=)

Edit: Relocated replies from CherryMod thread (which will be retained for modding vanilla Dominions). Hope you don't mind, Wauthan!

Quote:
Originally posted by Wauthan:
Summoning Icedrakes and elementals sounds pretty tough. Maybe if the mages ran a risk of being attacked by something nasty?

Perhaps you could make a Caelum Version of R'lyeh summoning gate? The evercold portal could summon a variety of cold theme creatures with a chance of the mage getting attacked or getting diseased (catching a cold?).

And changing Air to Water will allow them to enter water provinces a lot sooner. Something to keep in mind perhaps.

I want more animal summoning spells.
Claws of winter, 2 nature 1 water 1 air: Summons cold theme beasties.
Waters Call: 3 water 1 nature: Summons water animals like whales, sharks and squids.
Fangs of the Desert, 2 nature 1 earth 1 fire: Summons the likes of snakes, scorpions, camels and vultures.

Perhaps it's because I'm a biologist but an army of animals is too cool to ignore.
Quote:
Originally posted by Wauthan:
...making (stone plate and wood laminar plate) armor means that they are not exactly on stoneage level of technology and it sort of looses it's prehistory feel.

Making worthwhile armor of such brittle and bulky materials would be a challenge even for the tools of today. And your mod shows that they are well on par with steel armor. But perhaps it's in comparison with the weapons of the time? One could of course jump in and say "it's magic materials" in a fantasy setting but it's sort of stretching it.

Armor made out of skins, furs and bones don't offer nearly the same protection but they are much lighter and would be fast enough to produce to equip a small army.
-Cherry

[ January 19, 2004, 22:16: Message edited by: Saber Cherry ]
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Old January 20th, 2004, 12:44 AM
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Default Re: Dominions Ice Age Contest

First, I think this is a cool idea. I have a concept I might work on.

But am I missing something? I thought that items modding was not implemented yet.
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Old January 20th, 2004, 12:51 AM
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Default Re: Dominions Ice Age Contest

Quote:
Originally posted by Unwise:
First, I think this is a cool idea. I have a concept I might work on.

But am I missing something? I thought that items modding was not implemented yet.
That's correct, item modding is not supported. But it will be before this mod is finished. In the meantime, my combat sim supports item modding, if you want to test the strength of hypothetical items...


Some sample Ice Age indy units:

New Unit:
IA Warrior (Base creature: IA Human)

HP: 11 Str: 11
Prot: 6 Att: 10
Mrl: 10 Def: 11
Mrst: 10 Prec: 10
Enc: 4 AP: 11

Weapons: Wood Club
Items: Oak Shield, Ash Slat Cuirass, Wood Helmet

Gold: 10 Res: 5

*********************************

New Unit:
IA Neanderthal Warrior (Base creature: IA Neanderthal)

HP: 13 Str: 12
Prot: 7 Att: 8
Mrl: 11 Def: 9
Mrst: 9 Prec: 9
Enc: 4 AP: 9

Weapons: Bone Club, Bone Club
Items: Bone Hauberk, Bone Helmet

Gold: 10 Res: 10

*********************************

New Unit:
IA Abysian Inf Axe (Base creature: Abysian)

HP: 15 Str: 13
Prot: 12 Att: 10
Mrl: 11 Def: 6
Mrst: 12 Prec: 7
Enc: 6 AP: 7

Resistances:

Fire: 100 Cold: 0
Shock: 0 Poison: 0

Heat 4

Weapons: Obsidian Axe
Items: Bone Buckler, Full Ceramic Mail, Ceramic Cap

Gold: 20 Res: 20

*********************************

-Cherry

P.S. I noticed that low armor values will make Ice Age units die in droves. I think I'll have to lower the base gold prices=)

[ January 19, 2004, 23:12: Message edited by: Saber Cherry ]
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Old January 20th, 2004, 02:23 AM
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Default Re: Dominions Ice Age Contest

Though it's right off the top of my head, why not include an Ermor variant which is "pre-fall?" Perhaps they could be one of the ones with access to bronze? I say that only because I envision pre-fall Ermor to be Golden-Age Romanesque.

PROS:
-Extremely well-armed troops (ie, Bronze), at least, in comparison to the competition.
-Favors (and is effective with) "basic" tactics--skirmishers in the front or flanks, heavier troops in the center who hold & attack.
-Disciplined, high-morale troops.
-Extremely strong high-level mages.

CONS:
-Weak, if any, missle units.
-Middling priests and few holy units (symbolizes the growing cleft between the church/mages and the state).
-Extremely high gold/resource unit costs (at least, in relation to the other Ice Age races).
-Bronze-clad units are significantly slower than most fielded troops in this period.

And finally, some OTHER ideas:

-Ermor's mages could/should be extremely high-powered, but actually decrease the number of supplies availible to the province they're in--think Nature magic's supply bonus, except in the negative direction. This would symbolize the growing corruption of Ermor's magick.

-Ermor's provincial defense could/should be more expensive than normal.

[EDIT: Fixed terminology.]

[ January 20, 2004, 00:32: Message edited by: undead dolphin hacker ]
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Old January 20th, 2004, 02:37 AM
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Default Re: Dominions Ice Age Contest

Quote:
Originally posted by undead dolphin hacker:
Though it's right off the top of my head, why not include an Ermor variant which is "pre-fall?" Perhaps they could be one of the ones with access to bronze? I say that only because I envision pre-fall Ermor to be Golden-Age Romanesque.
Excellent ideas! I didn't consider it at all, but obviously Pythium and Ermor should be united - or else, Pythium would be identical to Ermor, a rebel contigent. Hmmm. I think C'tis and Jotunheim should be the death-Users (C'tis taught Ermor Death magic), and Marignon, Pythium, and Ermor should either be united (called Ermor) or else very similar. Marignon wouldn't really be necessary... it could be an Ice Age Ermor subtheme Or else just a slot for a completely new nation.

-Cherry
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