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January 20th, 2004, 12:10 PM
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Corporal
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Join Date: Jan 2004
Posts: 197
Thanks: 8
Thanked 4 Times in 2 Posts
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Re: Unit Spreadsheet
Excuse me, I tried that link on Sunray's page, and I got this,
http://www.freewebs.com/sunray_dom2/UnitView.map
a really really long page of html (?) or sometihng I dont understand. Is this supposed to be downloadable or do I need to be a computer person to understand what to do with that?
thanks
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January 20th, 2004, 12:46 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: Unit Spreadsheet
Quote:
Originally posted by onomastikon:
Excuse me, I tried that link on Sunray's page, and I got this,
http://www.freewebs.com/sunray_dom2/UnitView.map
a really really long page of html (?) or sometihng I dont understand. Is this supposed to be downloadable or do I need to be a computer person to understand what to do with that?
thanks
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Try right-clicking on the link from your browser and select the option from the pop-up menu that says "save link target as". Then download the file to someplace appropriate. If you have further questions feel free to PM me.
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January 20th, 2004, 01:35 PM
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Re: Unit Spreadsheet
Quote:
Originally posted by Uh-Nu-Buh:
I will check their veracity first--as they are based on Dom I.
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All "nations" DB are based on Dom2. I'm currently working on a large update, after the new patch. Please wait 24h before downloading and checking all the stuff so you'll get the latest Version.
And yes, please, LMK if you find any mistake !
Cheers
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January 20th, 2004, 01:44 PM
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Corporal
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Join Date: Jan 2004
Posts: 197
Thanks: 8
Thanked 4 Times in 2 Posts
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Re: Unit Spreadsheet
Thanks Arryn, and of course Sunray too -- I will try to do what you said but I will wait 24 hours as sunray suggested.
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January 20th, 2004, 05:18 PM
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Sergeant
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Join Date: Apr 2002
Location: Coldwater, MI
Posts: 352
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Re: Unit Spreadsheet
sunray...is there any chance that they will be all combined into one file, like someone did with the dom1 unit database????
hoping it will happen....
especially with Mercs and Independents stats....
Chris
__________________
NOW playing: Dominions 3; Diablo 2; Silverfall; Out of the Park Baseball 9; Wrestling's Finest
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I only know one language: Hillbilly
Your mileage may vary, but mine always stays the same
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January 21st, 2004, 02:06 AM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
Posts: 274
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Re: Unit Spreadsheet
Brief segue,not quite on topic, not quite off.... I am not sure I agree with the analysis you did tween HI and JH. Four points to make on this subject.
First, I have found that 30 HI will surround 10 JH and do extra dge that circumvents def and prot. If surrounded, JH take dge fast--and tend to route. Next point--JH take dge, route, and live to fight another day, but with *perm dge* done. All of them have less morale. A few of them have permanent problems (limp, lost eye, lost st, etc.). Third, the next time you go into battle with them--they route even faster. Final point--although they have taken dge, they still cost 3X that new HI, the one that died in combat, in supplies. And mid to late game supplies matter, especially for Jotunn.
HI, on the other hand, tend to die just as often as get permanently damaged. Which means they may cost more in gold and resources, but less in defeats, routes, and supplies--all of which matter.
__________________
--Uh-Nu-Buh, Fire/Death
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January 21st, 2004, 03:01 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Unit Spreadsheet
As I said in my earlier post, avoid engaging more than 3x. As for 3x, it's relatively easy to not get surrounded. Careful pre-battle formation, and battle orders helps.
By the way, sure, some of the units will take afflictions. That's natural in combat. I never said that the same group of giants could go through 3x combat after 3x combat indefinately. What I said was that there would be very little chance of losses -- in the one combat. As the units go through consecutive battles, there will be some attrition. But you'll be building replacements (even expensive Jotuns) far faster than you'll be taking losses.
If you'd compare apples to apples, you'd see that a second battle with with now-injured giants is still skewed in favor of the giants ... if you match them up against a fair opponent (such as the wounded or depleted remains of a 3x human force that just routed from another battle).
What you need to do is make sure that the giant force is not outmatched by more than 3x in their current state. Takes a while to get a feel for this. Or cast Gift of Health and the problem becomes moot.
Cheers!
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