|
|
|
 |

January 21st, 2004, 05:53 AM
|
Private
|
|
Join Date: Nov 2003
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: EEEK! Ermor pretender!!!! (SP)
Quote:
Originally posted by Vger:
Hi,
So far as your equipment goes, if you can, Robe of Shadows and Elixir of Life or some other resuscitation method, once you can forge them. There aren't any good helms, IMO, unless maybe you want to scare things and then Horror Helmet. Also, that medalion of missile avoidance (forget what it's called).
Some other weapons to look at (though yours is fine) is Elf Bane, Sword of Frost (I think, freezes opponents) and when you can, Mage Bane. Mage Bane is mucho work to get to, but it hacks up big summons and specials like nothing else I've seen.
Ciao,
V'ger gone
|
hehe, yah I thought of that atm not enough levels to forge the better stuff (have found no water gems sites at all yet. so some things will be tough... do have a dwarven hammer and ulm so that will help) I'm getting a REALLY slow start but this pretender helps in taking over the strength 9 indies... without him I lose up to 50 or so of 150 men but with I lose 0-10 hehe. I put him in front and they try REAL hard to hurt him but with 37 protection thier just using wishful thinking. (167hp in weaker domain areas.) I mostly use the ele armor to keep those indy mages from landing a lucky zapper or two on im and then it's call god for 30 years.
BTW it was turn 19 not 14 oops. started him with black full plate and black kite shield was slightly higher defense but not enough to outweigh the special protections. And yah... I like the amulet of missile protection but can't make it yet (not enough air) but I'm workin on it... Not used to playing without my rainbow mage... combat pretenders are nice but suck for forging 
|

January 21st, 2004, 05:56 AM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: EEEK! Ermor pretender!!!! (SP)
Quote:
Originally posted by DimmurWyrd:
(all the really bad events kill pop which doesn't hurt ermor at all.) Oh no! I lost 1/4 of my 0 pop whatever am I going to do hehe.
|
For Ashen and Soul Gate Ermor, the worst events are the ones that destroy your temples and labs. Without a lab, you can't summon any more commanders, and without a temple, your best troops will not be generated, and your dominion won't extend very far. Ermor's economy is virtually non-existant (It's not quite as bad for Soul Gate), so you have to really save to afford to build the temples, fortresses, and labs you need to keep your empire expanding.
|

January 21st, 2004, 05:57 AM
|
|
Re: EEEK! Ermor pretender!!!! (SP)
Depending on the magic you have availiable I'd keep the Elemental Hauberk, Boots of Behemoth. From there it would really depend on what you are facing. Since the Cyclops tramples, he doesn't need a weapon for anything but defense. So I'd go 2 Main Gauges of Defense (+6 Defense each) since they don't add to encumberance (your real enemy). Put a Ring of Regeneration on him and probably an Amulet of Antimagic.
What I like to do with a Cyclops is put on Some Stymphalian Wings, Boots of the Messenger, Lucky Coin (If he can't cast Personal Luck), Starshine Skullcap (for MR), Ring of Regeneration, Amulet of Anti-magic and then either some defense or lightweight shields, Vine Shield and Eye shield are good for this purpose.
If you're fighting anyone who uses elemental magics heavily you can swap out a shield, weapon, or misc to fit the type of magic, or if you don't know and are afraid of magic heavy nations, take the Elemental Hauberk and use Boots of Behemoth, though it means you can't fly which makes you less of a threat.
If your Cyclops has access to Astral Magic he is even more deadly since you can have him cast Resist Magic, Astral Shield, Personal Luck, Body Ethereal and go to town and mess up most anything he finds with any sort of decent equipment.
|

January 21st, 2004, 06:26 AM
|
Private
|
|
Join Date: Nov 2003
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: EEEK! Ermor pretender!!!! (SP)
Quote:
Originally posted by Zen:
Depending on the magic you have availiable I'd keep the Elemental Hauberk, Boots of Behemoth. From there it would really depend on what you are facing. Since the Cyclops tramples, he doesn't need a weapon for anything but defense. So I'd go 2 Main Gauges of Defense (+6 Defense each) since they don't add to encumberance (your real enemy). Put a Ring of Regeneration on him and probably an Amulet of Antimagic.
What I like to do with a Cyclops is put on Some Stymphalian Wings, Boots of the Messenger, Lucky Coin (If he can't cast Personal Luck), Starshine Skullcap (for MR), Ring of Regeneration, Amulet of Anti-magic and then either some defense or lightweight shields, Vine Shield and Eye shield are good for this purpose.
If you're fighting anyone who uses elemental magics heavily you can swap out a shield, weapon, or misc to fit the type of magic, or if you don't know and are afraid of magic heavy nations, take the Elemental Hauberk and use Boots of Behemoth, though it means you can't fly which makes you less of a threat.
If your Cyclops has access to Astral Magic he is even more deadly since you can have him cast Resist Magic, Astral Shield, Personal Luck, Body Ethereal and go to town and mess up most anything he finds with any sort of decent equipment.
|
sounds interesting I've got to try that out hehe.
|

January 21st, 2004, 06:35 AM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: EEEK! Ermor pretender!!!! (SP)
Quote:
Originally posted by Zen:
So I'd go 2 Main Gauges of Defense (+6 Defense each) since they don't add to encumberance (your real enemy). Put a Ring of Regeneration on him and probably an Amulet of Antimagic.
|
You will need reinvigoration if you plan to trample lots, and although summon earth power gives you 4, it's always good to have more. You also might want to keep the charcoal shield as it will mean that any enemy that does hit you will take damage.
|

January 21st, 2004, 06:37 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: EEEK! Ermor pretender!!!! (SP)
The image of a Cyclops with Stymphalian Wings, vine shield, two main gauche, flying through the sky and sqashing, entangling, and impaling enemies, is really hilarious!
Run away! Run away!
Umm... as for Ermor, at least in Doms I against the AI, it didn't take terribly many priests to defeat Ermor. Even as Ulm, using just Holy-2 indie-rasied priests, if I had 2-4 in each battle, I seemed to do just fine defeating even pretty large Ermorian attacks, mainly by banishment.
The problems occur when you aren't ready, and/or Ermor builds up to a really enormous size/strength, and/or the sun goes out, and/or there is a human doing intelligent things with them.
PvK
|

January 21st, 2004, 06:45 AM
|
|
Re: EEEK! Ermor pretender!!!! (SP)
It's all a matter of preference.  That's why I try to give my SC's items that do multiple things in order to try to use more effectively the slots I have. Because Cyclops already start with 3 Earth and good Protection, I try to focus on the things they lack. And they already have access to 1 type of reinvigoration I'd try to stop other things. I have found in my games, that MR is vital and if you don't have more than your base your SC is looking for a Vengance of the Dead or other nasty effect to slap him square in the face. Hence my suggestion of the Stymphalian Wings.
If you really wanted to suck it up you could put on an Amulet of Resiliance instead of Amulet of Antimagic, but for me, I'd rather trample slower and be protected from Rituals and some of the more nasty spelsl rather than reinvigorating faster. Just a a playstyle choice. And most of the time my SC's are deep in enemy dominion so they have naturally lower MR.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|