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May 1st, 2001, 10:31 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
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Re: Fighters are now unbalanced
Yep, typically AAA relyed on a wall of lead to bring down targets. If you judged efficiency by number of shots per hit the AAA was one of the most in-efficient weapon designs ever.
I don't have 1.35 installed yet but this sounds like a great improvement. Maybe air (space?) superiority fighters will be needed more now.
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May 2nd, 2001, 11:02 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: Fighters are now unbalanced
I don't mind if the fighters are a little bit harder to hit by standard ship weapons or if the point defense cannons have not 100% hit chance. My point is just, that the way it is now the best strategy would be to almost totally rely on fighters for defense and attack. Attack ships, defense bases and even weapon platforms and satellites are not very interesting any more or just will have point defense cannons alone! That would greatly reduce the variety of the game IMO.
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May 2nd, 2001, 11:57 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Fighters are now unbalanced
Just a comment, the religious talisman gives 100% hit chance to PD weapons, not just to direct fire weapons, like the description supposed... makes a mighty PD ship against flying units.
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May 2nd, 2001, 12:01 PM
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Corporal
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Join Date: Mar 2001
Location: Toronto, ON, Canada
Posts: 56
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Re: Fighters are now unbalanced
I have to agree with those who favour the new balance. I have always thought that fighters were too easily taken out. Moreover, I think that the main batteries of a capital ship should be almost useless against such small and manoeverable craft. This is both more realistic and places a heavier emphasis on PD weapons; which is a good thing because seekers will suffer too and they have been too powerful in the past against computer opponents.
[This message has been edited by Magus38 (edited 02 May 2001).]
__________________
Going along with the conditions of the world, without hindrance. Conditions of the world going along with conditions of the world, going along is a condition of the world when going along - this is called without hindrance.
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May 2nd, 2001, 12:27 PM
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Corporal
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Join Date: Mar 2001
Location: Toronto, ON, Canada
Posts: 56
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Re: Fighters are now unbalanced
quote: Originally posted by PsychoTechFreak:
Just a comment, the religious talisman gives 100% hit chance to PD weapons, not just to direct fire weapons, like the description supposed... makes a mighty PD ship against flying units.
Note: PD weapons are direct fire weapons. Direct fire refers to any weapon that is not launched (i.e. seekers).
[This message has been edited by Magus38 (edited 02 May 2001).]
__________________
Going along with the conditions of the world, without hindrance. Conditions of the world going along with conditions of the world, going along is a condition of the world when going along - this is called without hindrance.
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May 2nd, 2001, 02:06 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Fighters are now unbalanced
quote: Originally posted by Magus38:
Note: PD weapons are direct fire weapons. Direct fire refers to any weapon that is not launched (i.e. seekers).
[This message has been edited by Magus38 (edited 02 May 2001).]
All right, ... but PD weapons have got an own weapon class IIRC: point defense, so I was not sure about that, formerly I have equipped my PD ships with combat sensor AND talisman, but the combat sensor can be dropped out.
P.S.: Until now, my guess was that every other weapon than PDF has NO impact on fighters. I agree with the 1% to hit chance, completely.
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May 2nd, 2001, 02:09 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: Fighters are now unbalanced
Imagine trying to hit a Stealth bomber with a 14" gun!
Is fighter vs fighter a good option now? I don't have 1.35 installed yet.
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