.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 21st, 2004, 05:24 PM

Jasper Jasper is offline
Major
 
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
Jasper is on a distinguished road
Default Re: Help with Arco

Body Ethereal works great on elephants, just make sure to group them with Hypaspists for morale.

LI javelins should be good too, but don't put them front and center. They get massacred by bowfire or melee contact, and you really want to find something less vulnerable to take the brunt.
__________________
brass-golem.com
Reply With Quote
  #2  
Old January 21st, 2004, 10:10 PM

Guest
 
Posts: n/a
Default Re: Help with Arco

As was stated before, you should put Hyps and Elephants together, but you should note that the Elephants will far outdistance the Hyps and one or two may die. My common configuration for Indy stomping is 4 Elephants 12~13 Hyps. You can get away with 3 sometimes, but more often than not, a headstong elephant will run out in front of the rest and try to stmapede his way to the back and get caught and killed in the middle.

But with 4 or 5 Elephants, most things will rout by the pure carnage that the elephants bring.

Also using Hyps instead of Hoplites allows Map movement of two.

You should be able to build an army like that every turn or two as you expand. Then have a 4 Astral Astrologer equipped with a Crown of Command play the role of ferry. Have him grab large amounts of troops and Gateway them to your borders (with a lab).

Also never stop making Mystics, with their magic versitility, ability to communion, 2 astral base (for paralyze, stellar fires) and good research capability you'll have a very decent search force (for sites) and an incredibly versatile magic resource for when you can't count on the pure elephant factor. Also save an Astrologer who gets 1 in Death for any SC's you happen to see marching around, and as soon as they enter your domain hit them with a Vengance of the Dead.
Reply With Quote
  #3  
Old January 22nd, 2004, 04:13 AM
1000yd_stare's Avatar

1000yd_stare 1000yd_stare is offline
Corporal
 
Join Date: Jan 2004
Location: washington dc
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
1000yd_stare is on a distinguished road
Default Re: Help with Arco

Send plenty of gems and gold to the Tien Chi player. Thus is the way to victory.
Reply With Quote
  #4  
Old January 22nd, 2004, 04:42 AM
Unwise's Avatar

Unwise Unwise is offline
Corporal
 
Join Date: Jan 2004
Location: Virginia
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
Unwise is on a distinguished road
Default Re: Help with Arco

Bureaucratic scum! I am going to send you home sobbing to your ancestors! I am going to get bronze-age Greek on your ***!

Actually, strike that Last bit.
Reply With Quote
  #5  
Old January 22nd, 2004, 04:50 AM
Unwise's Avatar

Unwise Unwise is offline
Corporal
 
Join Date: Jan 2004
Location: Virginia
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
Unwise is on a distinguished road
Default Re: Help with Arco

Following the example of my hated foe, 100_yard_stare (otherwise known as the Most Honorable He Who Will Soon Buy Me Beer), I would like to thank you guys for your advice.

This afternoon while pretending to watch the kids while my wife was in class, I played a quick game against an easy AI Version of my impending opponents. Implementing your hints I was able grind them beneath my elephantine feet while hardly ever routing... much.

Truly your collective wisdom is stupendous, and as I move out of the newbie stage, take my place in the board-sponsored MP games and begin to smite you in a most egregious fashion, I hope you will be able to look back on the service you did me now and not feel too much despair.
Reply With Quote
  #6  
Old January 22nd, 2004, 05:06 AM

Guest
 
Posts: n/a
Default Re: Help with Arco

A few other points on Arco.

Arco has great access to multiple paths of magic. As such they can search and forge alot of different items. Most of the spells, summons and items with a path 4 requirement or lower you will be able to use. If your pretender has a physically strong form you might want to put some of the better items on him and send him out to crush armies with only a light vanguard.

Hoplites while slow are very strong. They can hold back and fight even very strong odds because they have shields and very long weapons. They are best used at a front building in a castle. They are resource intensive, but well worth the costs. They also have very decent morale.

Priestesses can heal Afflictions as well as cast Protection. Don't be afraid to have these around healing whoever happens to be in the province they are. The magic phase is before the movement phase so someone can get healed and move out in the same turn.

Arco's scrying domain lets them know quite a bit about what is coming and how to react. Don't be afraid to use your instant access spell of Astral Window as soon as you find an opponents capital in order to look know what's going on in each of their production centers. This will also let you know who and when people are going to 'change their mind' and attack

One Independant you might want to look for/keep an eye on/build a castle on is a decent archer. Woodsmen and Hoburg Xbows are both very good for this.

Watch out for using chariots in the same fashion you use Elephants. They rout and will trample through your own lines unless they have a strong backbone. They are also size 4, so if you do put them on a flank, and your opponent uses cavalry, you will be able to trample them.

I'd shy away from building any mounted with Arco, as none of them have lances.

Slingers make excellent patrollers if you don't happen to have any air gems for a Call of the Wind.
Reply With Quote
  #7  
Old January 23rd, 2004, 11:46 PM

LordArioch LordArioch is offline
Sergeant
 
Join Date: Sep 2003
Location: Austin, TX
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
LordArioch is on a distinguished road
Default Re: Help with Arco

My advice: bless heart companions. They get really nasty with a couple different blesses, and the extra gold over hoplites is definitely worth it. I've found the weakness of arco to be armor penetration (except for the dangerous elephants), so bless accordingly.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.