Re: Fighters are now unbalanced
what would be cool as if there was a type of armor that worked like metal armor in car wars. Simply put, metal armor was much heavier per point but such armor wasn't blown away. It was persistent (mostly).
For instance say your car had 3 pts of metal armor and some one hit you with an MG for three consecutive turns:
1) Turn 1 - He rolls 1d6 and gets a 2, which deflects off the armor. Armor is still 3 and no damage is done.
2) Turn 2 - He rolls a six for dmg. Anytime a 6 is rolled, the armor itself is also damaged a point so the armor is now at 2 points. Also 6 minus the original three is three, which is how much dmg gets inside.
3) Turn 3 - He rolls a 4. 4-2 = 2 so 2 pts get through and 2 are absorbed or ricochet off the armor. The armor is still at 2.
Make it similar here. It would have to be like devnulls ablative armor so it could be destroyed by the point. It would be very heavy say 10-20 kt per point. By having a band of "Metal" armor of say five points you would basically take 5 off of every weapon that attacks, at least until the band was worn down some.
The end results would be that large ships with "metal" armor bands would be much less vulnerable to lots of small weapons like from fighters.
I guess this was kind of the intention w/ emmissive armor, but this is different in that it is not destroyed when enough damage is done to penetrate. Instead it is just randomly chipped away as the battle progresses.
[This message has been edited by nerfman (edited 02 May 2001).]
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