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January 22nd, 2004, 08:42 AM
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Corporal
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Join Date: Dec 2003
Location: Norway
Posts: 84
Thanks: 0
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Re: Wishlish! (For the next patch)
Top of my head request would be a way to disable available spells for combat. So that if you dont want your mage to cast the panic spell, you disable that one 
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January 22nd, 2004, 08:50 AM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Wishlish! (For the next patch)
Well, I'll start off big, so maybe not for the next patch, but for some time in the future:
- "fire and attack" and "fire and hold" orders (or something along those lines) to make combo units more effective and lessen friendly fire
- better control over spellcasting (such as dividing spells into offensive, defensive, etc., or even individual ones, and being able to exclude ones you don't want to be cast; or a longer script list, e.g.)to lessen friendly fire and unnecessary protective spell casting
- more icons (such as very welcome and underannounced additions of recuperation, siege bonus and pillage bonus ones from this patch)
- fixing the "heroic quickness = abandon script" bug
- other single player improvements, which have already been covered many times
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January 22nd, 2004, 09:02 AM
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Sergeant
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Join Date: Jan 2004
Posts: 229
Thanks: 0
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Re: Wishlish! (For the next patch)
1. Ability to use a hostname in place of an IP address for hosting network games. Bingo! People with dynamic IP's can host games without having to contact players somehow with the new IP everytime it changes.
2. Lock or password protect pretenders once they have been uploaded to a network game. Had an issue recently where someone uploaded their pretender over top of the one belonging to the person playing that nation. Along comes turn 1 and 'uh-oh!' Atlantis can't play....
3. Make Mictlan a little more competitive?
4. Yet more pretender templates to choose from! Not a big deal, but you've done a great job with them so far, and variety is one of the strongest elements of this game. Why not add more? In a similar vein, am I the only one who might actually use the phoenix from time to time if it was just a little more magically powerful?
edit:
Almost forgot - Fix hosting so that scheduled hosting doesn't crash the server (apologies if this has been discussed in a thread that I missed)
[ January 22, 2004, 07:51: Message edited by: Xavier ]
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January 22nd, 2004, 09:17 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Wishlish! (For the next patch)
- Fire and retreat (without scattering) command
- Balancing paralyse
- Fix 'nethack' bug
- Add some of the pretenders suggested in the 'Divine Serpent man only?' thread (preferably mine  )
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January 22nd, 2004, 09:37 AM
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Private
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Join Date: Mar 2002
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Wishlish! (For the next patch)
Hotkey (or sth) to see commander's troops (ONLY his troops) while commander is selected.
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January 22nd, 2004, 10:33 AM
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Sergeant
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Join Date: Sep 2003
Posts: 289
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Wishlish! (For the next patch)
Balancewise:
-Caelum scales bug fix
-Paralyze & related bug fix
Interfacewise (might be quite harder, some stuff lost from Dom I):
-Speed replay & renaming Dom I style.
-Selecting a commander on main map & hitting the 'army' button should take you directly to said commander (which should be highlighted) & his troops, without needing to scroll the list to find him ...this would speed scripting a lot.
-Buttons to lock research in schools.
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January 22nd, 2004, 11:06 AM
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Corporal
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Join Date: Dec 2003
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Wishlish! (For the next patch)
Interface:
Show Nation Name.
Combat spells Banned-list.
Unit Order:
Fire and Hold.
Repeat Last Cast.
Others:
Full MOD Tools.
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about "Adding Spell Description to Sanguine Heritage"...Djinn lamp no decription too ^^
Paralyze? Yes,its overrun a bit,but not a serious problem..
__________________
There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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