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January 22nd, 2004, 06:22 PM
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Private
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Join Date: Nov 2003
Location: San Jose, CA, USA
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Re: Wishlish! (For the next patch)
For SP only, the ability to save at any point.
Leadman
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January 22nd, 2004, 06:33 PM
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Corporal
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Join Date: Jan 2004
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Re: Wishlish! (For the next patch)
Quote:
Originally posted by Darryl:
Didn't see it here, so I'll mention it: ability to name commanders!
Is naming really so bad that it shouldn't be included at all?
Darryl
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If this is not difficult for them to implement I would love it not for the aesthetic value but because it would REALLY help keep track of who is leading whom. In midgame to lategame, I have 4-10 commanders with the same name, often in the same province, and that makes keeping track of things difficult.
If however this means them slaving away for 100 hours to implement, I would not put it high on the priority list.
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January 22nd, 2004, 07:33 PM
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Corporal
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Join Date: Dec 2003
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Re: Wishlish! (For the next patch)
I'll give you a R'lyeh theme. I want to see the Illithid enslaved by the Abboleth! The Abboleth hero is one of the coolest things in the game.
Or an even more void-oriented Version. Like Soul Gate, say, where you have no normal units at all, but can summon or generate Void Monsters.
After all, the whole reason anybody wants a special dominion is for style. Lots and lots of style.
Also, I have to say I really want to be able to rename my commanders too, but I didn't think it was practical so I was reluctant to ask.
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January 22nd, 2004, 07:46 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Wishlish! (For the next patch)
A possible R'lyeh theme would be 'dreamtime' -- prior to the awakening and their very public emergence. Make it into a stealthy, less direct nation more reliant on often-stealthy cultists. ConVersion might be yielded through commander order, spell, or perhaps even dominion or global. A Feeblemind-causing aspect for the remaining Things would not go amiss.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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January 22nd, 2004, 08:01 PM
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Private
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Join Date: Jan 2004
Location: Indiana
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Re: Wishlish! (For the next patch)
Bug: In XP, when something interrupts my session and forces me out (an IM or something), when I tab back in all the graphics are bizarre and I have to restart. Not a huge issue.
Gameplay: I, for one, would like to see precision values increased (or the effect of precision) because as it stands, my mages are generally useless. Even with multiple blade winds against super-packed, numerous troops I'm lucky to kill 3-4 enemy combatants. Maybe I'm doing something wrong, but it seems mages can't hit the broadside of a barn (even with Eagle Eyes, etc). Archers are also bad, but they are cheap enough to field a lot of (plus they should have a harder time of it I think, otherwise it would be exploitable).
Interface: I want a little icon on the map akin to forts and temples for labs. Would help me remember where I can drop off blood slaves, pick up items/gems, recruit mages, etc.
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Half gods are worshipped in wine and flowers. Real gods require blood. -- [i]Their Eyes Were Watching God</i]
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January 22nd, 2004, 08:18 PM
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Major General
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Join Date: Jan 2004
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Re: Wishlish! (For the next patch)
Quote:
Originally posted by gibson:
Bug: In XP, when something interrupts my session and forces me out (an IM or something), when I tab back in all the graphics are bizarre and I have to restart. Not a huge issue.
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I run XP and I've not had such a problem. It may be an issue with your video drivers ...
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January 22nd, 2004, 08:25 PM
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Corporal
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Join Date: Dec 2003
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Re: Wishlish! (For the next patch)
You know, Gibson's got a real point. Unless the enemy is really packed up in a big clump, it's a big area-effect spell, or it's one of those precision-100s, any attack spell is pretty much gauranteed to miss. It's made mages weak in combat and gravely weakened evocation. Who would ever bother casting Fireball when they could cast Raise Dead? At least you know your skeletons will have some effect, even if it's small.
On the other hand, raising the effect of precision in general will make archers really deadly. Why not just quietly upgrade all the mage units with a very high base precision rating? Then if they use, say, that eye of aiming thing they'll be gauranteed to get at least very close to where they're aiming - which only makes sense, right? Or you could make precision more effective for spells than weapons, but that seems like a much harder way to obtain the same effect to me.
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