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January 22nd, 2004, 10:29 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Wishlish! (For the next patch)
Quote:
Originally posted by Pillin:
Top of my head request would be a way to disable available spells for combat. So that if you dont want your mage to cast the panic spell, you disable that one
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THIS WOULD BE GREAT !
I hate watching my mages cast etheral shield or fire shield when all enemy units are retreating off the field.
__________________
There can be only one.
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January 22nd, 2004, 10:30 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Wishlish! (For the next patch)
My wishes for next patch:
#1: Improve ranged-attack AI so it avoids risking own units in friendly fire!!!
#2: Modding enhancements. Especially, enable #clear, and enable adding and removing pretenders and heroes. Add commands #Leadership and #NewPathCost.
#3: Improve accuracy of low-accuracy units. Perhaps change mechanic so ranged attacks can land in the intended area, but not necessarily hit the unit in the square they appear to land in, so balance is ok but fire is not completely random, missing entire formations and hitting the wrong ones.
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January 22nd, 2004, 10:31 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Wishlish! (For the next patch)
Quote:
Originally posted by NTJedi:
quote: Originally posted by Pillin:
Top of my head request would be a way to disable available spells for combat. So that if you dont want your mage to cast the panic spell, you disable that one
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THIS WOULD BE GREAT !
I hate watching my mages cast etheral shield or fire shield when all enemy units are retreating off the field. Yes, this would be great!
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January 22nd, 2004, 11:37 PM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: Wishlish! (For the next patch)
Bugfixes:
1. Apparently (I haven't tried it) Call of the Wild can be successfully cast in non-forest provinces.
2. Servers sometimes become unconnectable after hosting, until there's some trivial intervention by a person. This makes unattended servers impractical.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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January 23rd, 2004, 12:00 AM
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Major
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Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Wishlish! (For the next patch)
1) Fix effects of Paralyze
2) Fix penetration of Paralyze, etc.
3) Fix Caelum Cold->Heat bug
4) VCR controls for battle replay
5) improve modding, especially "clearing" units.
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January 23rd, 2004, 01:10 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Wishlish! (For the next patch)
Quote:
Originally posted by Jasper:
1) Fix effects of Paralyze
2) Fix penetration of Paralyze, etc.
3) Fix Caelum Cold->Heat bug
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Oh yeah, these are quite important.
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January 23rd, 2004, 02:50 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Wishlish! (For the next patch)
Just FYI, the Caelum bug has already been fixed up and will be in the next patch. There's been some tinkering with server stuff that I don't know the details of but it might fix the problems. Dunno 'bout the other stuff yet.
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