|
|
|
 |

March 9th, 2004, 09:25 AM
|
BANNED USER
|
|
Join Date: Feb 2004
Location: Germany
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wishlish! (For the next patch)
I would like to have the option to set the Magic Sites to AUtodetect or let ANY mage find all Sites.
|

March 10th, 2004, 02:25 AM
|
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Wishlish! (For the next patch)
(posted the idea in another thread earlier but this is a better place for it)
I wish the ai would never override my choices of spells to cast for the purpose of saving gems when I am storming an enemy castle. The reason is that a few enemy mages that my big army could easily kill on an open field, are much harder to kill when the castle walls block access. And defensive spells with a gem cost are sometimes very usefull against the arrows from the castle.
The gem-saving ai should still be active for the defender of the castle to prevent it from wasting gems on a single attacking scout.
|

March 10th, 2004, 02:42 AM
|
 |
Corporal
|
|
Join Date: Jan 2004
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wishlish! (For the next patch)
I'd like
- a key to go to the next province in the editor. No "ctrl + something" but an easy accessible like space.
- More documentation or at least a list of all modding commands would be useful.
- monthly forging
- lab symbol on the map
- switchable (magic site) search numbers on the map
- info why scripted spells were not cast
|

March 9th, 2004, 03:52 PM
|
 |
Sergeant
|
|
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Wishlish! (For the next patch)
AI--
It would be nice to have a modular combat AI. In the program, different modules are called depengin on whether the player has chosen the commander's general Stance to be offensive, defensive, or support.
Offensive Stance: mages throw fireballs, shards, and other damage spells; non-mages go into personal combat, rampaging among the enemy.
Defensive Stance: mages cast armor, entangle, sleep, etc.; generals lead from way way behind, use bows, or just yell commands from afar--keeping safe, but not very effective.
Support Stance: mages cast bless, heal, morale boosters, berserk spells, etc.; generals actively lend support by boosting morale, leading from just behind their tropps, exhorting them not to rout, turning routs into retreats, adding small bonuses to their troops' abilities (e.g. att, def) depending upon their own leadership skills.
It seems to me that this would be relatively easy to do, and it would solve a lot of the current combat AI proglems. It would also make the enemy AI even more effective.
__________________
--Uh-Nu-Buh, Fire/Death
|

March 9th, 2004, 04:10 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wishlish! (For the next patch)
A modular combat AI would be even better if it were open to player modding as Paradox has done with theirs (EU2/HOI/Vic).
|

March 9th, 2004, 04:32 PM
|
 |
Captain
|
|
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
|
|
Re: Wishlish! (For the next patch)
A Humanitarian Stance!!!
...as Caelum, I loose most of my feeble troops after the enemy has already routed, since my flyers are following them just to throw themselves into the routing units way, only to be slaughtered! So a switch that would prevent my troops from pursuing, pseudo-helpless, fleeing units would be a big improvement!
I know, most people rather want their enemy dead than retreating to some random province (I support the common request for an ordered retreat if the units are not routing!), but with those mobile but weak Caelum-Troops its usually better to cut the enemy off...
[ March 09, 2004, 14:35: Message edited by: Chazar ]
|

March 9th, 2004, 05:36 PM
|
Private
|
|
Join Date: Mar 2004
Location: adfs
Posts: 42
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wishlish! (For the next patch)
My suggestions:
-Battle Speed adjustment
-more precision for all mages, maybe a little for archers
-That splitting of Messages into Groups was a very nice idea, although its probably unworkable due to requiring a GUI redesign. I would, however, like to see a message that told me how my commanders died *in the battle report*, under where it says how many friendly and enemy units died.
Thats all 
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|