.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 9th, 2004, 09:25 AM

dzbabi dzbabi is offline
BANNED USER
 
Join Date: Feb 2004
Location: Germany
Posts: 41
Thanks: 0
Thanked 0 Times in 0 Posts
dzbabi is on a distinguished road
Default Re: Wishlish! (For the next patch)

I would like to have the option to set the Magic Sites to AUtodetect or let ANY mage find all Sites.
Reply With Quote
  #2  
Old March 10th, 2004, 02:25 AM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: Wishlish! (For the next patch)

(posted the idea in another thread earlier but this is a better place for it)

I wish the ai would never override my choices of spells to cast for the purpose of saving gems when I am storming an enemy castle. The reason is that a few enemy mages that my big army could easily kill on an open field, are much harder to kill when the castle walls block access. And defensive spells with a gem cost are sometimes very usefull against the arrows from the castle.

The gem-saving ai should still be active for the defender of the castle to prevent it from wasting gems on a single attacking scout.
Reply With Quote
  #3  
Old March 10th, 2004, 02:42 AM
Torvak's Avatar

Torvak Torvak is offline
Corporal
 
Join Date: Jan 2004
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
Torvak is on a distinguished road
Default Re: Wishlish! (For the next patch)

I'd like

- a key to go to the next province in the editor. No "ctrl + something" but an easy accessible like space.
- More documentation or at least a list of all modding commands would be useful.
- monthly forging
- lab symbol on the map
- switchable (magic site) search numbers on the map
- info why scripted spells were not cast
__________________
World Map
Reply With Quote
  #4  
Old March 9th, 2004, 03:52 PM
Uh-Nu-Buh's Avatar

Uh-Nu-Buh Uh-Nu-Buh is offline
Sergeant
 
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
Uh-Nu-Buh is on a distinguished road
Default Re: Wishlish! (For the next patch)

AI--

It would be nice to have a modular combat AI. In the program, different modules are called depengin on whether the player has chosen the commander's general Stance to be offensive, defensive, or support.

Offensive Stance: mages throw fireballs, shards, and other damage spells; non-mages go into personal combat, rampaging among the enemy.

Defensive Stance: mages cast armor, entangle, sleep, etc.; generals lead from way way behind, use bows, or just yell commands from afar--keeping safe, but not very effective.

Support Stance: mages cast bless, heal, morale boosters, berserk spells, etc.; generals actively lend support by boosting morale, leading from just behind their tropps, exhorting them not to rout, turning routs into retreats, adding small bonuses to their troops' abilities (e.g. att, def) depending upon their own leadership skills.

It seems to me that this would be relatively easy to do, and it would solve a lot of the current combat AI proglems. It would also make the enemy AI even more effective.
__________________
--Uh-Nu-Buh, Fire/Death
Reply With Quote
  #5  
Old March 9th, 2004, 04:10 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Wishlish! (For the next patch)

A modular combat AI would be even better if it were open to player modding as Paradox has done with theirs (EU2/HOI/Vic).
__________________
Visit my Dominions II site
Reply With Quote
  #6  
Old March 9th, 2004, 04:32 PM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: Wishlish! (For the next patch)

A Humanitarian Stance!!!

...as Caelum, I loose most of my feeble troops after the enemy has already routed, since my flyers are following them just to throw themselves into the routing units way, only to be slaughtered! So a switch that would prevent my troops from pursuing, pseudo-helpless, fleeing units would be a big improvement!

I know, most people rather want their enemy dead than retreating to some random province (I support the common request for an ordered retreat if the units are not routing!), but with those mobile but weak Caelum-Troops its usually better to cut the enemy off...

[ March 09, 2004, 14:35: Message edited by: Chazar ]
Reply With Quote
  #7  
Old March 9th, 2004, 05:36 PM

Slygar Slygar is offline
Private
 
Join Date: Mar 2004
Location: adfs
Posts: 42
Thanks: 0
Thanked 0 Times in 0 Posts
Slygar is on a distinguished road
Default Re: Wishlish! (For the next patch)

My suggestions:

-Battle Speed adjustment
-more precision for all mages, maybe a little for archers
-That splitting of Messages into Groups was a very nice idea, although its probably unworkable due to requiring a GUI redesign. I would, however, like to see a message that told me how my commanders died *in the battle report*, under where it says how many friendly and enemy units died.

Thats all
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:11 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.