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March 9th, 2004, 05:50 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: Wishlish! (For the next patch)
Support for MP games with more than 500 base creation points, and default on renaming, for scenarios.
universally available zero point base 3 immobile pretenders for each path, so bless effects can be balanced independent of platform.
(pehaps blood and death should be given magic weapon tags (not AP) as part of their level 9 bless effect?)
Rabe the Multilateral
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March 9th, 2004, 06:25 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Wishlish! (For the next patch)
From the dev/publisher side... and in the interest of popularizing this game and revitalizing the TBS genre...
I still think an in-game tutorial is the #1 most needed item, more important than modding improvements and even bugfixes.
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March 9th, 2004, 07:11 PM
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Corporal
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Join Date: Jan 2004
Posts: 104
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Re: Wishlish! (For the next patch)
Just one tiny thing:
Make the shift-Z command (dump commander blood spaves into laboratory pool) effect all gem types. I can't imagine why this wasn't done in the first place, nor figure out any reason why it shouldn't be done now. It greatly helps the micromanagement of building tons of gem-creating items (clams) and has no detrimental effects whatsoever. It also seems fairly easy to code.
Oh, and the oft-requested "do not cast these spells" list on a per-mage basis in combat. This alone would make mages way less frustrating to use as actual battlefield support.
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March 9th, 2004, 07:52 PM
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Re: Wishlish! (For the next patch)
An easier way is to just use the pool command in the Lab screen.
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March 9th, 2004, 08:21 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Wishlish! (For the next patch)
A "not-cast" list could be useful with a max. of, say, three spells that would never be by the AI. You could of course transfer it with ctrl-#; #, so it wouldn't make micromanaging that much worse. You could still script "fo Breath of Winter", but would not be able to make AI stick with one/ two killer spells for whole battle...
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March 9th, 2004, 09:13 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Wishlish! (For the next patch)
Quote:
Originally posted by Zen:
An easier way is to just use the pool command in the Lab screen.
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Speaking of which, a "Pool All Gems" button would be useful in the main lab screen (not the gem subscreen). That would save 10 clicks per turn, while being easy to add and without adding clutter...
(the 9 clicks: 1 click to get into the gem screen, 1 for each gem type, and 1 to get out, minus one click because all those clicks were replaced by 1).
And of course it's been said before, but the ability to "Pool To Commander" - move all gems / slaves in a province to a specified commander - would be incredibly useful and save maybe 5 minutes per turn.
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March 9th, 2004, 10:12 PM
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Private
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Join Date: Mar 2004
Posts: 34
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Re: Wishlish! (For the next patch)
Let it be known, I'm a new player awaiting the delivery of the full game.
- VCR-like combat controls
- A way to see who you are at war with (already exists?)
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