|
|
|
 |

January 23rd, 2004, 04:04 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Artifact "feature" and some late game stuff
Quote:
Originally posted by Humer:
Next observation is that animated monsters (e.g. golems, crushers, mummified heroes) do NOT heal fatigue, nor do they get fatigue from trampling.
|
No unit heals fatigue until they get over 100. At that point, they regain 5 per turn.
|

January 23rd, 2004, 04:51 PM
|
Corporal
|
|
Join Date: Dec 2003
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Artifact "feature" and some late game stuff
fatigue question:
aren't a unit supposed to be "unconcious" when over 100 fatigue?
How does this unconciousness reflect in the game?
|

January 23rd, 2004, 04:54 PM
|
Sergeant
|
|
Join Date: Dec 2003
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Artifact "feature" and some late game stuff
When it hits 100 fatigue, a unit just stand (or lies, or sit, or whatever) still on the battlefield, not doing anything. It is also much easier to hit (both defense and prot go down as fatigue goes up IIRC). And if fatigue goes over 200, the units loses life as well...
|

January 23rd, 2004, 11:48 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Artifact "feature" and some late game stuff
Quote:
Originally posted by Humer:
The Sickle Whose Crop is Pain (henceforth Pain Sickle) has a rather nifty "feature": It generates a death gem each time someone is killed by it's wielder equipment, not by Pain Sickle itself.
|
Yikes... that artifact is actually worth making now.
__________________
There can be only one.
|

January 23rd, 2004, 11:55 PM
|
Sergeant
|
|
Join Date: Jan 2004
Posts: 223
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Artifact "feature" and some late game stuff
Hmm a four armed pretender (forget the name) with two sickles and boots of quickness... maybe with the stygian armor. Fire shields/astral shields up and wade into the enemey.
__________________
Regno Dominatio
|

January 24th, 2004, 12:18 AM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Artifact "feature" and some late game stuff
Quote:
Originally posted by Strages Sanctus:
Hmm a four armed pretender (forget the name) with two sickles and boots of quickness... maybe with the stygian armor. Fire shields/astral shields up and wade into the enemey.
|
The sickle is an artifact, so no go with the dual sickles.
|

January 24th, 2004, 12:23 AM
|
Sergeant
|
|
Join Date: Jan 2004
Posts: 223
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Artifact "feature" and some late game stuff
awww...what does the scythe do? sickle and scythe together sounds fun heheh... At least from an rp perspective...
The multi-armed moulinex of death.
[ January 23, 2004, 22:23: Message edited by: Strages Sanctus ]
__________________
Regno Dominatio
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|