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  #1  
Old January 23rd, 2004, 11:48 PM
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NTJedi NTJedi is offline
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Default Re: Artifact "feature" and some late game stuff

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Originally posted by Humer:
The Sickle Whose Crop is Pain (henceforth Pain Sickle) has a rather nifty "feature": It generates a death gem each time someone is killed by it's wielder equipment, not by Pain Sickle itself.
Yikes... that artifact is actually worth making now.
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Old January 23rd, 2004, 11:55 PM

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Default Re: Artifact "feature" and some late game stuff

Hmm a four armed pretender (forget the name) with two sickles and boots of quickness... maybe with the stygian armor. Fire shields/astral shields up and wade into the enemey.
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Old January 24th, 2004, 12:18 AM
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Default Re: Artifact "feature" and some late game stuff

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Originally posted by Strages Sanctus:
Hmm a four armed pretender (forget the name) with two sickles and boots of quickness... maybe with the stygian armor. Fire shields/astral shields up and wade into the enemey.
The sickle is an artifact, so no go with the dual sickles.
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Old January 24th, 2004, 12:23 AM

Strages Sanctus Strages Sanctus is offline
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Default Re: Artifact "feature" and some late game stuff

awww...what does the scythe do? sickle and scythe together sounds fun heheh... At least from an rp perspective...

The multi-armed moulinex of death.

[ January 23, 2004, 22:23: Message edited by: Strages Sanctus ]
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Old January 24th, 2004, 12:29 AM

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Default Re: Artifact "feature" and some late game stuff

The Scythe is 2 Handed. You could put a Scythe and a Sickle together on a 4 armed or 3 armed creature. If the Sickle effect is 'within melee range' the Scythe would work well, since it attacks an entire square at a time and cripples everyone in the square and always hits.

Though by that same token, you could put the sickle on something big and tramply and have them trample through enemies getting gems (with I don't think works, but I haven't tested it specifically).

Something to try.

P.S. Most of the Artifacts are 'worth it'. Even those that don't give an overwhelming power or ability they are usually very cost effective for what it gives. Though there is certainly runts of the pack.
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Old January 24th, 2004, 02:04 AM

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Default Re: Artifact "feature" and some late game stuff

Quote:
Originally posted by Strages Sanctus:
Hmm a four armed pretender (forget the name) with two sickles and boots of quickness... maybe with the stygian armor. Fire shields/astral shields up and wade into the enemey.
The Astral Shield actually can work against you on an SC: If your SC becomes stunned/paralyzed, but your opponent is unable to kill you, eventually, everyone will rout after the battle has dragged on forever. However, if you've paralyzed/stunned opponents with stunning spells, weapons, or Astral Shield, neither you nor your opponent's remaining units can rout. That means they'll just sit there forever. Eventually, the game gets tired of this. Everyone dies (of boredom?).

And it's quite possible with a empowered 10-all SC that he can be pretty much unhittable with heavy armor, earth magic prot bonus, mirror image, personal luck, and etherealness all going at once, even when completely immobilized.

Plus, the Astral Shield will work against the Fire Shield: Stunned opponents cannot attempt to attack you, thus setting themselves on fire in the process. They also get in the way of preventing other opponents from leaping to self-immolation.

So basically, don't use Astral Shield: It's mildly counterproductive at best, and can potentially kill your SC.
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Old January 24th, 2004, 02:12 AM

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Default Re: Artifact "feature" and some late game stuff

Astral Shield is a powerful spell. I'd rather have a slight chance of losing the entire battle and my god, than the greater chance that the opponent swarms and kills my god.

That and the fact that if you are going to cast Astral Shield, you had better have the ability to kill them. This works well with tramplers or anything with high strength, since Paralyzed units have an effective 0 Def.
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