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January 24th, 2004, 08:50 PM
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Lieutenant Colonel
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Re: Order +3 Luck -3 : still a no-brainer
in all my tests I never had more than 200 gp from luck, and generally I only got handful of gems. So the relative un-attractivness of the scale.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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January 24th, 2004, 09:28 PM
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National Security Advisor
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Re: Order +3 Luck -3 : still a no-brainer
It's very difficult to evaluate fairly without knowning the actual numbers. Anecdotal evidence only goes so far to objectively appraise luck. Someone can have a couple of very unlucky games with Luck +3, and decide Luck is worthless, or the other extremes.
This can also be greatly slanted in cases where players cop out and "dump" a game early because things didn't seem to be going well, start a new one and just get annoyed and pretend it didn't happen. That playstyle is incompatible with (doesn't like / is incompatible with) the whole Luck/Event mechanic and I'd say should probably be campaigning for a game setting that removes all major disasters from the game, instead.
A couple of people have mentioned losing entire games due to disastrous events within the first ten turns while taking Order +3 with Luck -3, so if that turns out to be a relatively high chance, then it may be priced OK overall. On the other hand, I wonder if they lost because they gave up, or did they play as hard as they could to the game's end and still lost, and was it then because they were playing against multiple AI at Impossible, etc.?
All in all, it sounds like the really savage events (i.e. population down in home province by greater than 10%) might be best if they were made more rare than they are. Perhaps all population death events should have a maximum % and a maximum number of people, the lower effect being taken, and the max percent never greater than 10%. Losing 25% population even to catastrophic floods is awfully high.
Personally, I've played two games to unsuccessful conclusion, and two games out to turn 40- and 80- something, and about six short test games, all with either average or positive Luck, and my personal results have seemed fine to me, except for the one game (with Order zero and Luck zero) where I did lose 25% population and my home lab, but neither event was really a major contribution to my loss in the whole game. I don't recall any particularly important bad luck events in any of the other games, though the population losses do seem to outweigh the minor bonuses of most events, except when I played Mictlan with Luck +3. In that case, I've had no major bad luck (there have been population blitzes, but they've fallen on cruddy provinces with very low population), and the good luck has had three very important positive effects for my struggling nation (two unique-awesome-free national heroes, and a Soul Contract that has become the backbone of my military, without which I might've been wiped out by now).
Still, from a logic point of view, I think the argument is still compelling that:
1) if there are events which can permanently mess up your most important provinces, and
2) if they still occur with some frequency, and
3) if Order gives gold, resources, reduces unrest and reduces the chance of events, then
4) Order seems like it's likely a good idea.
However I can't attest at all to point 2) myself, and I really haven't cared enough to investigate point 3), since I'm still happily playing single-player without a thought to trying to "game the scales system" and having a bLast, not noticing any particular problems. So, I'm not really qualified to do much more than offer what I've seen, and some ideas.
PvK
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January 25th, 2004, 12:00 AM
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Second Lieutenant
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Re: Order +3 Luck -3 : still a no-brainer
I have been having pretty good results with order 1 luck 3 - I seem to get some of the best of both worlds that way. I *enjoy* lucky dominion, and this influences how I think about it, but I'd be truly afraid to take an order 3/misfortune 3 race into an MP.
One thing I have noticed is that some provinces seem to be more influenced by luck than others. I've had a single province have an immigration event twice and bring in a magic item and 3 sets of gems all in the first 15 turns, but other nearby provinces have no events at all. I don't know why this should be - but when people report a home province thats constantly bringing disaster, I wonder if they just didn't get an unlucky province placement, as it were.
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January 25th, 2004, 12:17 AM
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National Security Advisor
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Re: Order +3 Luck -3 : still a no-brainer
Yes, Illwinter has posted a few times that the events only occur if certain conditions exist in the target province.
A tweak or two may still be in order. For instance, I think it'd be reasonable that if you have positive Luck scale in a province, it should be impossible or extremely unlikely to suffer from random catastrophes that kill more than say 5% of the population. Then if you took luck and kept your dominion strong in your home province, you wouldn't have to worry about getting bLasted by a bad event if you took a positive Luck scale, and that would be a good reason to get points for taking a negative Luck scale.
PvK
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January 25th, 2004, 02:07 AM
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Major General
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Re: Order +3 Luck -3 : still a no-brainer
The fundamental problem with bad events is that the bad events are incredibly devastating and often potential game-enders. Meanwhile, the good events tend to be cute, but have little real influence. A few gems here and there, some useless units in the middle of nowhere to increase your upkeep costs until you get them killed (which isn't a good thing!), and othersuch. Nothing great. If there was a luck 3 event that went something to the effect of "Everyone dies. You win.", then I'm pretty sure everyone would be taking Turmoil/Luck. As it stands, the bad events can pretty much be a game-over, and Luck doesn't give you protection, since they happen just as often, if not more.
So it's not much of a surprise there when the prevailing attitude becomes "in for a penny, in for a pound".
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January 25th, 2004, 02:47 AM
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Corporal
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Re: Order +3 Luck -3 : still a no-brainer
I have been having really bad results in my Last game--O+3 L-3
At turn 2,7,13, a fire destroyed my lab
Turn 6, earthquake shocked temple
Before turn 30, at least 7 barbarian horde and 2 knights attacked my manor
most absurd one is , adjoint two provinces take turns got attack by barb horde in 4 turns in succession,my relief troops are forced run to here and run to there,run to back and back again..
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There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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January 25th, 2004, 03:29 AM
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Major General
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Re: Order +3 Luck -3 : still a no-brainer
Quote:
Originally posted by void:
I have been having really bad results in my Last game--O+3 L-3
At turn 2,7,13, a fire destroyed my lab
Turn 6, earthquake shocked temple
Before turn 30, at least 7 barbarian horde and 2 knights attacked my manor
most absurd one is , adjoint two provinces take turns got attack by barb horde in 4 turns in succession,my relief troops are forced run to here and run to there,run to back and back again..
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Wow, you're sure lucky. But at least you deserve it. And losing a lab here and there, a temple, a few barbarians, these are simply nuisances. They don't compare to losing half your population.
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