.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 3rd, 2001, 05:41 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Starting facs for homeworlds...

The game gives you full credit for all the yards on a planet.

You just aren't allowed to BUILD any when you already have more than zero.

I remember doing that. 50K construction per turn. Build SM ships instantly
Reply With Quote
  #2  
Old May 4th, 2001, 01:38 AM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Starting facs for homeworlds...

That might be a nice way of creating a capitol like planet. A planet with 10 shipyards would be an incredible asset to capture and would be something you would want to defend at all costs.
I might have to try it.
Reply With Quote
  #3  
Old May 3rd, 2001, 04:12 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Starting facs for homeworlds...

Imagine a Sphereworld full of stackable Temporal Shipyards.

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #4  
Old May 3rd, 2001, 06:08 PM

Hydraa Hydraa is offline
Corporal
 
Join Date: Dec 2000
Location: Irving,tx,usa
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
Hydraa is on a distinguished road
Default Re: Starting facs for homeworlds...

I was running a test game anyways so I tried this with ship yard I. The repeat build flag stayed active but the ship yard did NOT get repeated in the queue.

Temporal SY will need to be tested still
Reply With Quote
  #5  
Old May 3rd, 2001, 06:13 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Starting facs for homeworlds...

quote:
I was running a test game anyways so I tried this with ship yard I. The repeat build flag stayed active but the ship yard did NOT get repeated in the queue


Of course. That bug has been fixed as of V1.3 or perhaps even earlier.
Reply With Quote
  #6  
Old May 3rd, 2001, 06:27 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Starting facs for homeworlds...

Did a quick test.
I added 600 points of research ability to Shipyard I and started a default game. Had 9 shipyards on my homeworld and build rate was 18k per resource so it looks like this still works. I have v1.30 installed. Don't know what would happen if they were upgraded or if any problems would occur later in the game. Might have to explore this a little more.
Reply With Quote
  #7  
Old May 3rd, 2001, 08:06 PM

Hydraa Hydraa is offline
Corporal
 
Join Date: Dec 2000
Location: Irving,tx,usa
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
Hydraa is on a distinguished road
Default Re: Starting facs for homeworlds...

Try that again with max tech and I bet you get 8 research III and 1 SY III. SEIV sometimes has a problem with mixed ability comps and facilitys.

However it appears that as of now you can do this so homeworlds (as long as they don't take damage) will start out with massive build ability. But you will not be able to repair or build a new planet with multiple SYs. However you might want to see if the AI does it because it sometimes is able to do some illegal stuff
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.