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January 26th, 2004, 10:44 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Why does Desert Tombs suck?
If they have the poison slingers, they'd combine very well with undead against non-resistant enemies.
PvK
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January 27th, 2004, 06:35 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Why does Desert Tombs suck?
BLAAAM!! oh crap...
*bump*
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January 27th, 2004, 11:47 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Why does Desert Tombs suck?
I must say too that this seems a bit pricey. Tomb wyrms are good, but dont justify a 200 points cost. Having to pay 23 gems for a tomb king seems a reasonable price, so its not like it is a super bonus given in compensation of this design points cost.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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January 28th, 2004, 12:25 AM
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Corporal
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Join Date: Dec 2003
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Re: Why does Desert Tombs suck?
What you get are C'tis longdead. *Do not knock this*. They have what other longdead lack, durability, thanks to their natural armor class. Yes, the death scale does suck, but you don't start out in the state of total blight that Ashen Empire and Soul Gate do, so you can use regular units (and C'tis's are cheap and at least modestly good) to conquer enough independents to get your undead horde going. And Royal Protection is *great*. Your enemies will find that your troops are very, very difficult to banish.
And Tomb Kings? Cripes, but those guys are powerful. They're potential supercombatants. There's nothing 'potential' about the First King, either. He's practically a god.
But I didn't go much for Tomb Kings. (Except one to be my prophet and cast Royal Protection) The next-lower-down can summon those sweet C'tis longdead, and are vastly cheaper. The sheer potential to win battles by route (because your troops come in such vast numbers and never break) is not to be sneezed at. And your regular C'tis troops feel real brave backed up by an army of 200 undead.
As you may be guessing, I love Desert Tombs. It's the only death-oriented dominion I really like.
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January 28th, 2004, 10:34 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Why does Desert Tombs suck?
I dont see what is so good with Ctis longdead. They have a prot between 0 and 11, so nothing to speak of. You have to pay 16 death gems for a tomb priest which will rise 6 of them a turn. Its far from justifying a cost of 200 design points.
I agree that tomb kings can make good combattants, and that the Tomb king heroe can be a SC by himself though.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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January 28th, 2004, 01:17 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Why does Desert Tombs suck?
The only thing I found different about Ctis longdead is that some of them are lizardmen with two attacks, trident and bite. This is nice when combined with an unholy5 priest raising att&speed for all undead.
But I guess the thing is that desert tombs ctis should be able to expand exactly as normal ctis in the beginning (how ever that is, I have not played ctis much). The difference is that by having a mage raise an unholy priest every few turns they can soon have a huge undead army in addition to the living one.
I dont really know if it can work in multiplayer though, 200 points is a lot.
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January 29th, 2004, 02:31 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: Why does Desert Tombs suck?
Even at 100 I would still be unsure if they were not overpriced...
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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