.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #18  
Old May 5th, 2001, 01:09 AM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Starting facs for homeworlds...

Tested the modified shipyard and it causes problems with the AI.
If you give the shipyard the research or mineral mining capacity the AI tries to build it instead of the standard facility on new colonies but they can only build one per planet so their colonies do not grow. I only tested it for about 35 turns so that may not have been a long enough to test. I am not real familiar with how the AI builds on colonies. Maybe a more experianced modder could figure a way around this.
The best I could do without changing the game to much was give the shipyard the ability of a resupply base. This put two yards per homeworld and didn't seem to affect the AI, again the test was not long. Not much of an increase but at least it is sort of logical to have the yard act as a supply base.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.