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May 7th, 2001, 05:48 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Starting facs for homeworlds...
I like it!
If you rounded off instead of rounding up, then you could have a restriction of no spaceyards on tiny worlds.
Perhaps it should be based on atmosphere; for airless worlds, spaceships would have a natural environment on the surface, and could take off easily. So, vaccuum worlds could have more spaceyards than other atmospheres, which could be limited to one...
Separately, what if ships can only be built at space stations, but bases can be built from planetary spaceyards.
SO, you need a space yard to get the base, which builds the ships in orbit.
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May 7th, 2001, 06:15 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Starting facs for homeworlds...
Taking that thought a little further, how about limiting the number of certain facilities on specific colony types. Right now the colony designation doesn't mean much, it mostly just tells the AI what to build.
What if you could only build one of any facility on a planet except the facilities that fit that type of colony. For example you designate a colony a mining colony. The only facilities you could build more than one of were ones that directly provided or improved mining.
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May 7th, 2001, 09:23 PM
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Sergeant
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Join Date: Mar 2001
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Re: Starting facs for homeworlds...
I'm not sure that would work out unless your allowing the players to setup several different colony blueprints and they have to follow those. Personally I liked mixed ability colonies, such as multiresource colonies and my military colonies usually combine the different shield facilities, training facilities, and such. Besides there could be problems, when you colonize a planet you can hit cancel when it tells you to choose a colony type, if you hit cancel the colony has no type. Or you could continually switch colony types to build the facilities you want anyhow. It's an interesting idea, but in a game like this I would prefer less hard rules to follow and more flexibility. Just my opinion.
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May 7th, 2001, 10:20 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Starting facs for homeworlds...
I see both sides.
Switching or mixing colonies give the human a distinct advantage over the AI. The AI follows rigid rules so I don't have any problem with the same rules for me.
In a hot seat game where everyone is tailoring the colonies to their style of play it is more enjoyable to have the flexibility.
Sorry to have gotten away from the original thread.
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May 7th, 2001, 11:26 PM
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Sergeant
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Join Date: Mar 2001
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Re: Starting facs for homeworlds...
Like I said it's an interesting idea, I'd prefer for it to be an option really or be able to design and load up my own facility queues. Better yet give the AI a little more flexibility in being able to pick planets and what facilities to construct.
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May 8th, 2001, 01:41 AM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
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Re: Starting facs for homeworlds...
The other option is simply to add more population modifiers in setting.txt, since your big planets will eventually have more popualtion... if you base production/construction more on population instead of planet size, you can get the results your after. Currently I've modded it so all habitable planets have 25 facilities, this way the facilities just represent how you populations efforts are divided, but I have added numerous new lines of population modifiers... a huge world CAN but out ships twice as fast as large worlds... because huge worlds can have twice the population, and all my modifiers are linear in their bounus (although I gave a slight "increase for tiny and domed worlds, since the population would more likely be specialist than normal citizens)
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May 9th, 2001, 01:23 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Starting facs for homeworlds...
Unfortunately there doesn't seem to be much flexibility in the starting facilities.
Maybe this should be suggested for a patch/expansion pack.
I would like to be able to build a "ship building" colony with multiple shipyards, even if there were limits on how many could be placed per planet.
[This message has been edited by Nitram Draw (edited 08 May 2001).]
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