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January 29th, 2004, 05:36 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
My first preference would be to go vanilla for my very first MP game, but that's just me...
[ January 29, 2004, 15:37: Message edited by: sachmo ]
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January 29th, 2004, 05:44 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
I prefer standard game.
using a mod will put anyone that isn't familiar with it at a disadvantage.
But I will play even if the game is modified.
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January 29th, 2004, 06:21 PM
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Sergeant
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Join Date: Sep 2003
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
Quote:
Originally posted by King Lear:
Wan, you can go ahead and have Man. That leave Abysia open for a new opponent if one shows up.
As for maps, I looked at a bunch of the custom ones, and then at what we have from illwinter, and the ones from illwinter looked much prettier. The only viable option that I found (especially for you water people) were:
Orania or Wars of Orania.
Proposed settings:
Independants: 6
Events: Common
Hall of Fame: 15
Sites: 50
Should we leave or disable the massive amount of informaiton that the charts give? I say disable, but that's just me.
I would suggest we use "Alexander's Luck" as a mod. You can download it and open it up with a word file to take a look at what it does: I think based on my playing so far that it helps balance out the luck scale, making order/turmoil not everyone's imediate choice.
Any other suggestions, or responses, post them. Once I hear back from a couple of you on maps I'll go ahead and post my email, and we can get this going.
Cheers,
Lear
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I'll think over Abysia or Man. Abysia is hard to play comparing to Man but I could welcome the variety or challenge.
Orania map is fine but there is a bug in the map. Somewhere in the map file, "ghoul" is spelled as "goul". I don't know whether it affects the game. I haven't tried that much yet.
The game settings are fine. Disabling the World Score is also fine - it has pros and cons, I can live with both.
I prefer to go with the standard Luck settings. First, I'm not sure it's as imbalance as it is claimed. Second, even if everybody use Order+3, it not that much a big deal. Tien Chi player might have some disadvantage if he's using S&A theme but I tried that very often, an Chao-1/Luck+3 for S&A is not very bad - it acutally does better than Abysia in my test . Pan is not forced to take Chaotic scale. An Orderly Pan is perfectly playable.
I don't think it makes sense to mod Scare Serpent into Machaka... There are enough choices already and the selection provided in general for thematic and game-balance reasons.
Finally, will it be an email or network game? The administration workload for such a game with so many players is quite large. Are you sure? And in what way you want us to help?
Wan
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January 29th, 2004, 07:34 PM
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BANNED USER
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Join Date: Jan 2004
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
Isn't Man still available? I believe it is, so could I join playing them?
E-mail: eternalspearman@excite.com
Thanks,
~EternalSpearman~
[ January 30, 2004, 02:46: Message edited by: EternalSpearman ]
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January 30th, 2004, 02:53 AM
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Private
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Join Date: Jan 2004
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
I am fine with whichever map is chosen, and the settings look fine to me as well. I'm willing to play modded or vanilla.
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January 30th, 2004, 06:14 AM
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Corporal
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Join Date: Dec 2003
Location: Norway
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
I'm fine with any map and pretty much any setting too. However I think we should consider putting the indy str up a little? think that helps limit a mad landgrab rush as we are quite a few players.
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January 30th, 2004, 08:13 AM
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Corporal
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Join Date: Dec 2003
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
higher indy strength is good imo.
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