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February 18th, 2004, 07:50 AM
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Sergeant
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Join Date: Nov 2003
Location: Berlin
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
I personally would very much like to upgrade until the end of the week - the Spell AI alone is worth it, to me at least as a caster-heavy nation.
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Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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February 20th, 2004, 02:43 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
Well, I'm playing Machaka, and my research would go to h*ll if we upgraded.
For some reason they decided witch doctors were overpowered at standard research ability.
Which is strange because sorceresses have the same research stats with a nifty spider transform for on 20 gold more. (sigh)
Did I mention these aren't sacred units.
(Which Sorceresses and Black Sorcerors, really should be, with their transform)
Maybe because WD's aren't cap only?
Any Dev Comment?
Rabe the Snarly Self-Interested MPer
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February 20th, 2004, 03:16 PM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
Anyone else have an opinion?
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February 20th, 2004, 04:08 PM
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Sergeant
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Join Date: Sep 2003
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
Quote:
Originally posted by sachmo:
Anyone else have an opinion?
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Patching will be good, if not necessary, for the some of the bugs (paralyze, orb lightning).
I generally believe the developers tweak the game balance in the right way. But for us to patch now, it's like changing some of the rules in the middle of the game. Don't know. It depends on how many more of us are affected.
For the record - the patch doesn't affect me in any bad way.
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February 21st, 2004, 08:07 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
Dammit! There goes my goddamn research...
I still don't understand why they changed WD's... machaka's mages are too expensive to be overpowered.
Now the WD's are almost useless .... except for forging fever fetishes.
Rabe the Whiny Biatch
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February 22nd, 2004, 09:48 PM
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Sergeant
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Join Date: Sep 2003
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
Quote:
Originally posted by rabelais:
Dammit! There goes my goddamn research...
I still don't understand why they changed WD's... machaka's mages are too expensive to be overpowered.
Now the WD's are almost useless .... except for forging fever fetishes.
Rabe the Whiny Biatch
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I won't called a non-capital 1 Fire/1 Death/1 Nature Mage useless, especially at the price of 80 gold. Send them out to battle and you'll see how useful they could be. Their Fire and Earth level can be easily raised to 2 with just 1 gems (each).
Man's Bard is 75 and has only 1 Nature. The only mages in the game who have a better value are Utgard's Seithkona.
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February 23rd, 2004, 07:32 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
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Re: PBEM Multiplayer Game: No new positions (was "New Multiplayer Game")
Quote:
Originally posted by ywl:
quote: Originally posted by rabelais:
Dammit! There goes my goddamn research...
I still don't understand why they changed WD's... machaka's mages are too expensive to be overpowered.
Now the WD's are almost useless .... except for forging fever fetishes.
Rabe the Whiny Biatch
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I won't called a non-capital 1 Fire/1 Death/1 Nature Mage useless, especially at the price of 80 gold. Send them out to battle and you'll see how useful they could be. Their Fire and Earth level can be easily raised to 2 with just 1 gems (each).
Man's Bard is 75 and has only 1 Nature. The only mages in the game who have a better value are Utgard's Seithkona. The bard is hyperstealthy, caries a standard and agitates very well. It also has spell songs that make its 1N better than it looks.
Different critter.
WD's are ok for combat early, but unless they get a lucky HoF ability, (precision, quickness etc.) they aren't worth the freight. i.e. The micromanagement hell of putting gems (alchemizable no less, what's THAT do to the upkeep math?) on feeble mages to make them slightly less so isn't worth it.
They weren't broken, IMHO.
Machaka has decent mages, but are too expensive.
Only Pangaea and atlantis have such pricey non sacreds.
In any case it's over and done with, I just wish I had known of the "bug" before I bought a bunch as my optimal researcher.
Rabe the Feral Isolationist Cursing Hallucinogen Acclimated Savage
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