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January 29th, 2004, 03:52 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Ashikaga Shogunate mod v1.01
Quote:
Originally posted by PvK:
It would be good if they replaced someone besides Tien'Chi, so you wouldn't lose an Asian nation when playing Japan. Though, with present modding tool limits, this may make the most sense for now.
PvK
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The way the mod has been done (new units, no reuse of existing ones) you can change it to replace any other nation easily.
Just change the "#selectnation 15" line to whatever other nation number you want (see modding guides for the list).
Cool, isn't it ? 
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January 29th, 2004, 08:05 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Ashikaga Shogunate mod v1.01
Latest observation:
When Ashikaga units are paralyzed (by illithid Mind BLasts), instead of the unit graphic becoming "grayed out", the transparent background of the sprite is replaced by black. It's very odd-looking to see these 2-D vertical black squares with samurai images embedded within them littering the battlefield. It ruins the whole illusion of the sprite (a 2-D object in reality) being thought of as a 3-D object.
Just thought you might want to know this in case there's anything you can do about it.
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January 29th, 2004, 08:06 PM
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Private
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Re: Ashikaga Shogunate mod v1.01
The bow the Japanese used is called the "Yumi", it was a fairly unique bow in that the hand grip was about 1/3 of the way up the bow itself. This allowed for a large powerful bow to be fired from horse back. For all intents and purposes it is an assymetrical longbow designed for mounted soldier use.
It was also a very tall bow by most standards some over 200cm tall, the draw on the bow for a strong man was around 18 kilo's whatever that is in pounds, but due to its akward shape I imagine that accounts for the reputed difficulty in drawing.
Japanese archers also often used frog crotch arrows, basically an arrow head in the shape of a V so they'd look something like this. These were cutting and slashing arrows.
###--------<
The purpose of this arrow was to cut the straps of the bamboo armor that was commonly worn, they also used standard AP arrowheads as well.
Firing the Yumi was almost an artform. I've heard that a proper Yumi when fired should actually almost spin out of the holders hand so that bow is pointed towards the archer after the arrow is released. I assume this is due to its assymetrical design.
The Yumi was every bit as important to the Samurai as the sword was, and it is an arrow that a Samurai broke in half when he swore an oath of allegiance.
Perhaps a mounted horse archer with high precision would fit into this theme?
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January 29th, 2004, 09:01 PM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
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Re: Ashikaga Shogunate mod v1.01
Names: Yeah I noticed too. Don't know how to change them though, so nothing I can do at this point.
Sorry the Ninjas don't look as good as some of the other sprites, they were definately the hardest to make. Trying to make a thin man dressed in a tight black suit look good at 32x32 pixels against a light brown background was a much bigger challenge than I anticipated  . Some of the early incarnations of the Ninja were quite startlingly ugly. This is one of the reasons they have glamour in combat- so you can't see them very well. The green knife is from back when they all used bane blades (this is also why their resource cost is relatively high).
About the paralyzation problem- I don't know what the cause is. Does the same thing happen with the user created units of other mods?
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January 29th, 2004, 09:24 PM
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Major General
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Re: Ashikaga Shogunate mod v1.01
Quote:
Originally posted by Potatoman:
Names: Yeah I noticed too. Don't know how to change them though, so nothing I can do at this point.
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I'm just playing the game, enjoying your mod, and reporting things as I spot them. Given the current state of the game's mod capabilities, it doesn't surprise me when you say that nothing can be done. We can only hope that the next patch will address these issues.
Quote:
This is one of the reasons they have glamour in combat- so you can't see them very well. The green knife is from back when they all used bane blades (this is also why their resource cost is relatively high).
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That's a, ahem, sneaky way to, ah, dodge problems in drawing ninja sprites. (Sorry for being pun-ny, couldn't resist.) You didn't comment on my suggestions for "balancing" the samurai or reducing the resource cost of the genin. Eh?
Quote:
About the paralyzation problem- I don't know what the cause is. Does the same thing happen with the user created units of other mods?
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Yours is the only mod (of the half-dozen I use at present) that creates new sprites. Perhaps another player, or IW, can shed light on this foul darkness.
Once again I wish to say that you've done a wonderful job with the mod. The sprite graphics for the various samurai and casters are a joy. 
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January 29th, 2004, 09:53 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Ashikaga Shogunate mod v1.01
Quote:
Originally posted by PDF:
... The way the mod has been done (new units, no reuse of existing ones) you can change it to replace any other nation easily.
Just change the "#selectnation 15" line to whatever other nation number you want (see modding guides for the list).
Cool, isn't it ?
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Ah, super! And yes, extremely cool!
PvK
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January 29th, 2004, 10:01 PM
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General
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Join Date: Nov 2000
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Re: Ashikaga Shogunate mod v1.01
Quote:
Originally posted by Osium:
It was also a very tall bow by most standards some over 200cm tall, the draw on the bow for a strong man was around 18 kilo's whatever that is in pounds, but due to its akward shape I imagine that accounts for the reputed difficulty in drawing.
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That draw seems a bit low, as it's around 40 pounds, while a modern composite bow will be 60-80 and longbows were supposed to be over 100 in some cases.
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