.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 31st, 2004, 09:16 AM

Osium Osium is offline
Private
 
Join Date: Jan 2004
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Osium is on a distinguished road
Default Re: Ashikaga Shogunate mod v1.01

I don't know if it is correct to say the Japanese airforce was the most advanced in the world in 1941.

I mean, the Zero was a good plane when compared to the clunkers the Americans were using. The german me109 for all its glory is about as highly over-rated as the Zero.

Once the Americans got some planes that could climb and handle somewhat decently the advantage in manueverability the Zero enjoyed was gone, as was the aura of invincibilty of the Zero. The Zero became a death trap for its pilots who were sitting ducks for faster American planes that simply climbed away from the Zero only to turn and strafe them.

In 1941 I would say the British had the "best" fighters in the world.

The Zero was the most manueverable plane of the time, but it was like flying a card board box, no pilot protection, no armor for the tanks. When they got hit they went down.

Lets compare and contrast the Hurricane and the ME-109.

Armament, the 109 wins hands down. Manueverability, technically the ME-109 was more manueverable, however due to being a difficult plane to handle very few German pilots ever pushed the plane to its limit. This afforded the Hurricane a win in the overall manueverability due to the fact that an average British/Canadian or American pilot in a Hurricane could get more out of the plane than a German in a 109. The Hurricane also had better cockpit visibility and a higher top speed. However because it used a carborator it had a tendancy to choke out in high G dives, whereas the 109 used fuel injection which defeated that flaw in the Hurricane. The 109 also had a tiny fuel capacity and no ability to carry external drop tanks if memory serves.

In the end most people agree the Hurricane was the best early war fighter in all theaters due to a WIDE range of things.

Liken the Hurricane to a Leopard, and the Zero to a cheetah. Highly specialized versus a more well rounded package. The hurricane was around the entire war and was one of the top fighters throughout the war, the Zero on the other hand went the way of most specialists in evolution, extinction. It was replaced by faster, heavier armored better climbing planes eventually. The Zero was used throughout the war, but it was by no means the top plane in the Japanese airforce by wars end.

However, if you mean the fact that the Japanese were the first to really key on the Aircraft Carrier as the key to naval combat and aerial power projection then you are dead on and sorry for my tangent ;p
Reply With Quote
  #2  
Old January 31st, 2004, 10:34 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Ashikaga Shogunate mod v1.01

Quote:
Originally posted by Pocus:
they are sacred but are not priests, so no need to increase by the whole 50%, in my opinion. IF you reduce their resistance to 50%, something around +70 gp for the master, and +40 gp for the apprentice would seem right, but here too we will need some time to get the right feeling about them. I suspect the high accuracy is a tremendous advantage, combined with their quickness from spell and holy quickness (dunno if it stacks in fact). They can transform themselves into sharpshooters on steroids
Some days ago I expanded the modding guidelines . Mage costs and resources will be added.
__________________
www.illwinter.com
Reply With Quote
  #3  
Old January 31st, 2004, 12:19 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Ashikaga Shogunate mod v1.01

Potatoman,

I have created, using GIMP, a .tga "flag" icon with an authentic japanese clan mon, in the same color of the mod's normal banner, but using one of Unwise's white kite shields as the background. Wasn't quite as hard as I originally thought it'd be. The mon image could probably use a bit of touch-up work by someone who's better with paint programs than I, but it's serviceable for now. Please let me know if you'd like me to send it to you. I can also send you my modified Version of the mod's .dm file, if you'd like to see the changes I've been playing with in my game. (I'm on turn 33 now, having wiped out Ulm a couple of turns ago after a series of bloody battles.) The file also includes numerous typo edits and such.

The great thing about the Dom 2 mod system is that you can apply a change to a mod like this and have it take effect without having to start a new game. All you need to do is exit the game and reload.


Cheers!
__________________
Visit my Dominions II site
Reply With Quote
  #4  
Old February 1st, 2004, 02:57 AM
Uh-Nu-Buh's Avatar

Uh-Nu-Buh Uh-Nu-Buh is offline
Sergeant
 
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
Uh-Nu-Buh is on a distinguished road
Default Re: Ashikaga Shogunate mod v1.01

Medieval Armor Sizes

This page shows several suits of European armor from the middle ages, average height is 6' solid:

http://www.artlex.com/ArtLex/a/armsarmor.html


This page shows several suits of Japanese armor. All the armor from before 1920 is below 5'6" in height. The armor from 1940 and since grows larger in size. The one complete set from the middle ages is 4'8".

http://www.jcollector.com/directory/...ord:Armor.html

My earlier remark about height was not meant to be a part of the fighter pilot thread. I know very little about zeros and the pilots who flew them. I do know something about Japanese literature, and I can say that the short stories and novels published during and early after WWII all spoke of the Americans as Giants.
__________________
--Uh-Nu-Buh, Fire/Death
Reply With Quote
  #5  
Old January 31st, 2004, 09:57 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Ashikaga Shogunate mod v1.01

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by Pocus:
they are sacred but are not priests, so no need to increase by the whole 50%, in my opinion. IF you reduce their resistance to 50%, something around +70 gp for the master, and +40 gp for the apprentice would seem right, but here too we will need some time to get the right feeling about them. I suspect the high accuracy is a tremendous advantage, combined with their quickness from spell and holy quickness (dunno if it stacks in fact). They can transform themselves into sharpshooters on steroids
Some days ago I expanded the modding guidelines . Mage costs and resources will be added.
haha, at least the proof that Caelum High Seraph are largelly underpriced. They should cost at least 250 gp, and add to this flying and frost immune.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #6  
Old January 31st, 2004, 11:22 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Ashikaga Shogunate mod v1.01

Quote:
Originally posted by Pocus:
IF you reduce their resistance to 50%
BTW, I just noticed in the modding doc that in 2.06, regardless of the resist % that you set, it will give you 100%. So we must wait for patch 2.07+ before the ashikaga mages can have only 50% resist. Until then I suppose people will try to abuse them.
__________________
Visit my Dominions II site
Reply With Quote
  #7  
Old January 31st, 2004, 11:49 PM
Potatoman's Avatar

Potatoman Potatoman is offline
Sergeant
 
Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Potatoman is on a distinguished road
Default Re: Ashikaga Shogunate mod v1.01

Arryn is correct, modding resistances under 100% is not possible in 2.06. I commented a few pages ago that the nobody would be totally immune to fire or cold when it was possible to do that. Resistances of all the Monks will be about 50-75% for the next Version.

I'm slightly incredulous about the steep cost increase for sacred units, especially when standard Dominions nations give sacred status on to otherwise decent units for practicaly no cost increase- just look at High seraph, any Theurg, or Masters of The Way. Both Mahotsukai Master and Adept have lost their sacred status, and their costs have been reduced.

Arryn: awesome. Sure, send them to my e-mail at popkon_thepotatoman@yahoo.com, and I'll take a look. If the flag is nice it'll be included as an option in the next Version.

The fastest way to test changes in a mod is to set up two games, one with the mod and one without. Loading the unmodded game, exiting to the main menu, then resuming the mod game forces Dominions 2 to re-load all the mod information from the source files.

Work continues on the mod. At the moment, National heroes and summons are under construction. Unfortunately, heroes cannot be renamed and their magic skills cannot be cleared (though the other skills can, in fact, be wiped by creating a new monster using their #.) Anyone found a way around this?

[ January 31, 2004, 22:00: Message edited by: Potatoman ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:13 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.