|
|
|
 |

February 1st, 2004, 12:02 AM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Ashikaga Shogunate mod v1.01
Quote:
Originally posted by Pocus:
haha, at least the proof that Caelum High Seraph are largelly underpriced. They should cost at least 250 gp, and add to this flying and frost immune.
|
If you're going to double the cost of High seraphs then you had better also make the Caelum military useful beyond attacking light infantry and militia independents.
|

February 1st, 2004, 11:09 AM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Ashikaga Shogunate mod v1.01
hehe, you never saw a group of Temple Guards in icy weather? They mow down nearly any other mundane unit, and I dont even speak of their magic weapon, rather handy against etheralness...
Caelum units are fine, because they have to be a compensation for flying, which is a very big pain in the rear for any nation fighting them. It gives them the most valuable ability of 'forking' several objectives, that is the capability of having many targets of interest in range, thus hardening considerably the task of the defencer.
In a previous pbem I fought a Caelian player during 40 turns, and it was not a pleasure, all your provinces are in range of any of his armies!
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|

February 1st, 2004, 11:34 AM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Ashikaga Shogunate mod v1.01
Quote:
Originally posted by Pocus:
haha, at least the proof that Caelum High Seraph are largelly underpriced. They should cost at least 250 gp, and add to this flying and frost immune.
|
Haha! They are supposed to be 
|

February 1st, 2004, 12:34 PM
|
Sergeant
|
|
Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ashikaga Shogunate mod v1.01
If it comes to heroes, I would like to see Lone Wulf - Assassin with son from that old B-movie Shogun Assassin  . Make him an Assassin, give him multiple attacks (for the the boy in his cart), give him very high attack and defense values but low protection.
Anyways, your mod is great. Keep it up!
[ February 01, 2004, 10:34: Message edited by: PrinzMegaherz ]
|

February 6th, 2004, 09:16 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Ashikaga Shogunate mod v1.01
Any news about this mod? New updates or something?
It's great mod btw. 
|

February 6th, 2004, 09:48 PM
|
 |
Sergeant
|
|
Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ashikaga Shogunate mod v1.01
Thanks, Daynarr. Actually, v2.0 of the mod is as done as I can make it right now without improved modding tools, so I'm really just waiting for the next patch to release Version 2.
So far Version 2 allows 21 units total (7 more than v1.02) including national heroes, a national summoning tech tree of Tengu & Oni, and some extra balancing on existing units (much of it was suggested in this thread).
|

February 6th, 2004, 10:54 PM
|
Second Lieutenant
|
|
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ashikaga Shogunate mod v1.01
A little history lesson for people.. (not towards Potatoman, who I'm sure knows all of this)
The time period that Potatoman has based his mod on, the Sengoku Jidai (in English, the Warring States Period), Lasted for about 100 years, from the 1480s to 1600. In most people's minds, the Sengoku Jidai is even more closely associated with the Last part of that time period, with the 3 Great Unifiers of Nobunaga, Toyotomi, and Ieyasu.
Most of the suggestions you are giving Potatoman, regarding such things as the bow, mounted troops vs. unmounted troops, etc., are historically inaccurate. While it is true that in earlier times the samurai was a mounted archer (say, at the end of the Heian period where the Heike Monogatari (the Tale of the Heike) is situated, by the latter parts of the Sengoku Jidai period, the samurai was a foot soldier, much more akin to the Kurosawa film Versions. While the debate about mounts and bows is interesting, I'm afraid it doesn't really impinge on Potatoman's mod, historically.
For a good cinematic representative of Sengoku Jidai samurai, Ran is a good example. I think this is the feel, at least militarily, that Potatoman is trying to capture in his mod.
Regarding the bow specifically, it really is intereting. There is the daikyu, the asymmetric bow mainly meant to be used from horseback. That is the bow that most here have been discussing. However, there are mentions earlier of something called the o-yumi, or great bow. The funny thing is that no actual remains of it have been found. Apparently, it was a huge crossbow used as a siege engine that Japan imported from China after the Taika Reforms of 645. Basically, it sounds like a ballista to me.
Having taken 3 Japanese history courses Last quarter, and graduating with a degree in Japanese at the end of it, tends to fill your head with some of the most interesting trivia.
Bayushi Tasogare
Japanese 'Buff'
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|