.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 2nd, 2001, 02:21 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Bring back SE III Player Tech Levels!

This feature would be especially good if you could use it with the map editor - for example you could have an empire with their home system(s) behind a whole string of nebulae. Give them advanced propulsion and supply storage from the start and they would have an interesting defensive advantage.

Or how about an ancient race in the centre of a map with no warp points? All the human players start with diplomatic contact with the ancients, who have warp point creation tech. You have to persuade the ancients (one way or another) to open a warp point to your system so that you can explore beyond your home wihout researching stellar manip. Either that or steal the tech from them=-)

You could also use neutral empires a bit like the "ruins" planets - give a neutral some huge tech level or other so that other empires can race to assimilate them for the tech.

------------------
"Pinky, are you pondering what I'm pondering?"
"Uh, I think so Brain, but how are we gonna teach a goat to dance with flippers on? "
Reply With Quote
  #2  
Old May 2nd, 2001, 06:19 PM

nerfman nerfman is offline
Sergeant
 
Join Date: Aug 2000
Location: Greenville, SC
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
nerfman is on a distinguished road
Default Re: Bring back SE III Player Tech Levels!

If it is done, a change should be made. In SE III you simply got a certain number of levels instead of research points. The problem was that everything was counted evenly. You could get 5 levels of ship construction for the same price as 1 level of 5 different weapon techs while in terms of the amount of RP's needed, the 5 levels of ship construction cost like ten times more.

What would be great would be to have like a mini research window. For each .emp file, you would open it up and then start adding levels. The form would sequentially add up each increasing level you chose just like you were researching it in the game so essentially, the costs of starting game tech is exactly that of the tech troughout the rest of the game. It would be kind of like the first turn (when everyone blows there research wad), but you would have alot more points and be able to get multiple levels.

[This message has been edited by nerfman (edited 02 May 2001).]

[This message has been edited by nerfman (edited 02 May 2001).]

[This message has been edited by nerfman (edited 02 May 2001).]
Reply With Quote
  #3  
Old May 2nd, 2001, 06:40 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Bring back SE III Player Tech Levels!

This is an excellent idea to add uncertainty and variety to the game. I'd vote for it!
Reply With Quote
  #4  
Old May 2nd, 2001, 06:48 PM
Marco's Avatar

Marco Marco is offline
Corporal
 
Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
Marco is on a distinguished road
Default Re: Bring back SE III Player Tech Levels!

God suggestion, I definitely vote for it.
Reply With Quote
  #5  
Old May 2nd, 2001, 07:01 PM

chewy027 chewy027 is offline
Second Lieutenant
 
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
chewy027 is on a distinguished road
Default Re: Bring back SE III Player Tech Levels!

Put me down as a 10
Reply With Quote
  #6  
Old May 2nd, 2001, 08:15 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Bring back SE III Player Tech Levels!

What you REALLY want is a SaveGameFile Editor. This would allow you to do everything that the map editor does, PLUS edit ships, techs, pops, facilities -- in other words, everything.

You could make an enemy with low tech but a big empire. Or an enemy with high tech but a small empire. Or an enemy with sparsely-populated planets with horrible conditions (due to their recent civil war). Or a galactic invader with huge ships and no planet at all (to begin with).

And you could make your own scenarios, such as:
A galaxy-wide catastrophe (roll for it each turn); or
No warp points at first, then someone discovers them, then the knowledge gets transmitted every time first contact is made; or
Natural warp points gradually wink out; or
A race is taken over by its own robots; or
Your mega-empire has a civil war and splits into two.

AND you could merge SEIV with other games. For instance, if you want more hands-on control of space or ground combat, just use your favorite tactical or first-person combat game to determine the results of an SEIV combat. Then use the Editor to override the default SEIV results.

[This message has been edited by dmm (edited 02 May 2001).]
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #7  
Old May 2nd, 2001, 09:14 PM

Barnacle Bill Barnacle Bill is offline
Sergeant
 
Join Date: Nov 2000
Location: Somewhere on the wine-dark sea...
Posts: 236
Thanks: 0
Thanked 0 Times in 0 Posts
Barnacle Bill is on a distinguished road
Default Re: Bring back SE III Player Tech Levels!

quote:
Originally posted by dmm:
What you REALLY want is a SaveGameFile Editor)


Yes - the ideal would be to copy the one in Civilization II, where you could open the editor at any point in a game, change literally anything, then save it as a scenario.

Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:08 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.