.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 2nd, 2001, 06:40 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Bring back SE III Player Tech Levels!

This is an excellent idea to add uncertainty and variety to the game. I'd vote for it!
Reply With Quote
  #2  
Old May 2nd, 2001, 06:48 PM
Marco's Avatar

Marco Marco is offline
Corporal
 
Join Date: Nov 2000
Location: Bergamo Italy
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
Marco is on a distinguished road
Default Re: Bring back SE III Player Tech Levels!

God suggestion, I definitely vote for it.
Reply With Quote
  #3  
Old May 2nd, 2001, 07:01 PM

chewy027 chewy027 is offline
Second Lieutenant
 
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
chewy027 is on a distinguished road
Default Re: Bring back SE III Player Tech Levels!

Put me down as a 10
Reply With Quote
  #4  
Old May 2nd, 2001, 08:15 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Bring back SE III Player Tech Levels!

What you REALLY want is a SaveGameFile Editor. This would allow you to do everything that the map editor does, PLUS edit ships, techs, pops, facilities -- in other words, everything.

You could make an enemy with low tech but a big empire. Or an enemy with high tech but a small empire. Or an enemy with sparsely-populated planets with horrible conditions (due to their recent civil war). Or a galactic invader with huge ships and no planet at all (to begin with).

And you could make your own scenarios, such as:
A galaxy-wide catastrophe (roll for it each turn); or
No warp points at first, then someone discovers them, then the knowledge gets transmitted every time first contact is made; or
Natural warp points gradually wink out; or
A race is taken over by its own robots; or
Your mega-empire has a civil war and splits into two.

AND you could merge SEIV with other games. For instance, if you want more hands-on control of space or ground combat, just use your favorite tactical or first-person combat game to determine the results of an SEIV combat. Then use the Editor to override the default SEIV results.

[This message has been edited by dmm (edited 02 May 2001).]
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #5  
Old May 2nd, 2001, 09:14 PM

Barnacle Bill Barnacle Bill is offline
Sergeant
 
Join Date: Nov 2000
Location: Somewhere on the wine-dark sea...
Posts: 236
Thanks: 0
Thanked 0 Times in 0 Posts
Barnacle Bill is on a distinguished road
Default Re: Bring back SE III Player Tech Levels!

quote:
Originally posted by dmm:
What you REALLY want is a SaveGameFile Editor)


Yes - the ideal would be to copy the one in Civilization II, where you could open the editor at any point in a game, change literally anything, then save it as a scenario.

Reply With Quote
  #6  
Old May 2nd, 2001, 09:17 PM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: Bring back SE III Player Tech Levels!

I would vote for the scenario editor. The Map Editor is nice, but I think the scenario editor is needed far more to give people real creative control over their scenarios.
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
  #7  
Old May 2nd, 2001, 09:33 PM

CaptSpoogy CaptSpoogy is offline
BANNED USER
 
Join Date: Mar 2001
Location: Toronto, Canada
Posts: 302
Thanks: 0
Thanked 0 Times in 0 Posts
CaptSpoogy is on a distinguished road
Default Re: Bring back SE III Player Tech Levels!

The Scenario Editor sounds like a lot of work for Aaron. It might be a very long time before we would see one...

------------------
Visit the Spoogy Federation at:
http://spoogyfederation.tripod.com
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.