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February 2nd, 2004, 04:30 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Wish List
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Originally posted by rabelais:
Freak lord is already significantly better than the vanilla archmage. Trample and +3 devense for 10 points? (*extra misc slot?*)Gimme.
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I can't imagine that anyone would ever put a rainbow mage into melee combat.
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I like the idea of a crossbreeding bonus, but we need to help the weaker pretenders.
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The archmages are definetly some of the weaker pretenders.
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Does *anyone* use a non-dragon master druid/frostfather? or a crone? Icky.
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A master druid is great for when you don't people to be able to find your fragile pretender and kill him with spells.
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February 2nd, 2004, 08:29 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Wish List
Quote:
Originally posted by rabelais:
Does *anyone* use a non-dragon master druid/frostfather? or a crone? Icky.
Rabe the Minimax Maven.
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I do, rather often. I like to play Rainbow Mages in solo, and I'm not alsways picking a Great Sage. Though I admit, my attempt at using a Master Druid to capitalize on Vine bonus wasn't a great success 
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February 2nd, 2004, 11:19 PM
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Private
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Join Date: Feb 2004
Posts: 3
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Re: Wish List
First of all, I would like to say how much I really enjoy this game and look forward to spending many more hours on it. In a very short period of time it has become one of my Favorites along side MOM, the old Warlords classic and the old Heroes of M&M.
One additional feature that would make this game more enjoyable would be to the way the ‘Hall of Fame’ assigns a special attribute to a Hero. If there would be some way for the player to pick which ‘special attribute’ was rewarded or to pick a list, from which one would be randomly assigned. I am very tired, of having my mages get combat heroic abilities (increase attack, etcetera) and my Hand-to-hand warriors getting Precision increases...
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February 2nd, 2004, 11:27 PM
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Corporal
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Join Date: Dec 2003
Posts: 98
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Re: Wish List
I'd be happy for anybody to get a precision bonus. Rod of fireballs, ho!
But yeah, most of the time a hero gets one of those bonuses and I'm thinking 'Well, that was useless.'
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February 3rd, 2004, 05:40 PM
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Sergeant
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Join Date: Dec 2003
Posts: 201
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Re: Wish List
Quote:
Originally posted by GhostHawk:
First of all, I would like to say how much I really enjoy this game and look forward to spending many more hours on it. In a very short period of time it has become one of my Favorites along side MOM, the old Warlords classic and the old Heroes of M&M.
One additional feature that would make this game more enjoyable would be to the way the ‘Hall of Fame’ assigns a special attribute to a Hero. If there would be some way for the player to pick which ‘special attribute’ was rewarded or to pick a list, from which one would be randomly assigned. I am very tired, of having my mages get combat heroic abilities (increase attack, etcetera) and my Hand-to-hand warriors getting Precision increases...
Thanks
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On the other hand, that makes the one that get the really cool bonus such a pleasant surprise : valor or awe on your main troop leader for example, or quickness ona combat mage...
I once had a Ulmian commander get "bellow" on turn 3 on the World War scenario. I carefully kept him in the hall of fame, by turn 40 he was up to Cause Fear (+18) IIRC.
On turn 41, the game crashed. I suspect that the fact that Ermor had 10 times the combined number of troops of all the other nations, several thousands of them by my crude estimate, might have something to do with it. I should have moved sooner against them, but I was in no hurry, and I had unfinished business elsewhere. I was not worried, not with my huge income and my 30 temples ready to crank up the priests at any time Next time I won't wait so long !
Back to the point : I think letting the player choose would be less fun; but I could go with a system where the player can choose one of the common upgrade (attack, defense, toughness, endurance) or try to get lucky and draw one of the less common ones (valor, awe, fear, ...) by choosing at random.
[ February 03, 2004, 15:47: Message edited by: General Tacticus ]
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February 4th, 2004, 03:22 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Wish List
Id like to add an item to the wish list. I wish the alliance command would work for humans.
Having just gotten a new game I realized there is something I love seeing in other games which Dom2 lacks. For those of us who love to solo play but still do it badly (or at least start out that way) I like to fight the "click fest" by having an AI on my side. The alliance command now will let you set 2 AI's to not attack each other but automatically doesnt work if its a human player. Hmmm I can see that as useful, so maybe a new command such as #HumAlly 1 2 which will tell 1 and 2 to be allies whether its computer player or not.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 5th, 2004, 02:12 AM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: Wish List
Winemen & Wine ogres. These are thematically cool and interesting, but they just don't work.
It's the classic problem. They aren't worth the mage's time. If one could get 10+ vinemen at a time (for 5+ gems, of course) they would propably be back in the running. I once tried to bace a Pangaea strategy on these creatures in a multiplay, and there is no way for it to work at the present.
In a related topic there should be a few more fortress types.
When playing Pangaea I'd love the have some different options for a fort. Not necessarily a fotress at all, but something to get an admin rate without littering the forest with constructs of stone.
Something like "Stone Circle" => "Sacred Glade" => "Forest Heart"
One of those, Forest Heart parhaps, would get high admin 40 or even 50, but offer no protection at all. (An unwalled city would be interesting as a general choise).
The others would be more like the traditional forts. Propably low in defence but high in admin.
An earth works would parhaps be the most fortlike thing that would still seem right.
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