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  #1  
Old May 11th, 2004, 09:26 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Wish List

Quote:
Originally posted by Aetius:
quote:
Originally posted by Gandalf Parker:
But the advantage of some of the nations is their spys or information granting dominion which allows them to make better choices in that area
Good advice. However my intent was to express that I think it is logical that provinces that are capable of producing resource costly units have adequate resources to do so. Not necessarily on a 1-1 unit per turn ratio but 1-2 or even 1-3 would be reasonable. What I object to are situations were you have 1-6 or greater ratio of units per turn to build a knight.
I understand that. Im not sure of the logic. Rarely is a province not able to create a unit. They just arent able to do it as fast as you would like. Since the indepts have been there awhile I dont see illogic in them having made those troops. And I think there is a resource switch on making the game that you can turn up.

But what to you is an irritation, to me is a tactic. If it has low return (low resources, low gold, no strategic advantage, not next to my castle) and has high cost (dangerous troops guarding it, cant seem to get my dominion pushed into it) then I would leave it there to be a problem for my enemys.

A great strategic chokepoint is to find a province that is worth taking, sandwiched between two that are not worth taking. Leave them there and buildup the chokepoint until later in the game when you have pushed well past that point. Make the indepts the easier route to you. Force the other guy to hit them then strike when he is weakened and sitting in a province he cant rebuild army in.

[ May 11, 2004, 20:28: Message edited by: Gandalf Parker ]
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  #2  
Old May 12th, 2004, 02:02 AM

Aetius Aetius is offline
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Default Re: Wish List

Quote:
Originally posted by Gandalf Parker:

I understand that. Im not sure of the logic. Rarely is a province not able to create a unit. They just arent able to do it as fast as you would like. Since the indepts have been there awhile I dont see illogic in them having made those troops. And I think there is a resource switch on making the game that you can turn up.

But what to you is an irritation, to me is a tactic. If it has low return (low resources, low gold, no strategic advantage, not next to my castle) and has high cost (dangerous troops guarding it, cant seem to get my dominion pushed into it) then I would leave it there to be a problem for my enemys.

A great strategic chokepoint is to find a province that is worth taking, sandwiched between two that are not worth taking. Leave them there and buildup the chokepoint until later in the game when you have pushed well past that point. Make the indepts the easier route to you. Force the other guy to hit them then strike when he is weakened and sitting in a province he cant rebuild army in.
I think we will have to agree to disagree and leave it at that. The title of the thread was wishlist, this is my wish. I seem to be in the minority so I will respect the opinion of the majority and not bring this up again.

To PvK call it luck of the draw but in most of the games that I play I end up with a feudal province next to my capital. Regarding the advice of building a castle to ensure high resource output that would depend upon the race I was playing. If cavalry poor then I probably would. The majority of the time I tend to place castles on resource rich areas to maximize national troop building capacity.
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Old May 12th, 2004, 02:13 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Wish List

Quote:
Originally posted by Aetius:
I think we will have to agree to disagree and leave it at that. The title of the thread was wishlist, this is my wish. I seem to be in the minority so I will respect the opinion of the majority and not bring this up again.
My apologies. You are quite right. Your fine and Im out of place. This is the wishlist thread and you posted quite nicely. Im afraid others of late have put me into a debate mode.
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Old May 14th, 2004, 09:28 AM

mivayan mivayan is offline
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Default Re: Wish List

On the select nations screen, I have to click 5 times on a nation to set it to impossible AI. It would be nice if right clicking did the opposite of left clicking so I could right click once to chanege a player from inactive to impossbile AI.
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Old May 14th, 2004, 02:08 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Wish List

Quote:
Originally posted by mivayan:
On the select nations screen, I have to click 5 times on a nation to set it to impossible AI. It would be nice if right clicking did the opposite of left clicking so I could right click once to chanege a player from inactive to impossbile AI.
Im surprised no one ever bothered to write a "default" game starter. It would be easy to do. Something with a config file so I can say who I usually play against, their settings the map, everything. Then if I want to start a new game I can just click. The initial settings when its downloaded could be set for a newbie learning game which would make it handy to recommend for the people who ask about recommended newbie settings also.
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  #6  
Old May 16th, 2004, 01:19 AM
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Default Re: Wish List

A way to automatically set tax rates based on unrest would cut down a fair bit of micro perhaps.
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  #7  
Old May 16th, 2004, 02:17 AM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: Wish List

I want to see all races with an ability to dispel magic.

Instead of it requiring 3 astral levels, maybe just three levels of anyone ONE path, or even, say, 5 levels of any paths.

And/or, dispel can use any type of gem and blood slaves.
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