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January 28th, 2004, 05:44 AM
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Re: Game write-up
Quote:
Originally posted by Targa:
What's a herald lance, and how could you make some and give them to an AI enemy to use against another AI enemy? The only thing any AI's ever sent me are seeking arrows, hurricanes, and locust swarms! (no search results for "Herald Lance")
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The Herald Lance is a magic item. Find a reference here http://www.illwinter.com/dom2/docs.html
In order to give opponents item, there is a "Messages" tab on the main interface. If you click on it allows you to send Messages, items, gems, gold, and blood slaves to any one opponent.
This is a good way to play 'diplomacy' in single player games, as nations are less likely to declare war on a nation that is feeding them gems, money or slaves.
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January 28th, 2004, 05:44 AM
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Corporal
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Join Date: Jan 2004
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Re: Game write-up
Lab-forged Magic Items can be found at this link:
http://ulm.illwinter.com/dom2/MIpdfv2.5.pdf
Sacred troops are automatically improved by Bless effects if your pretender begins the game with level four or nine of any magic path. These different benefits show on page five of the game manual.
Thanks for the write-up AStott. I have fewer turns under my belt than you, so look forward to your updates.
Aikamun
[ January 28, 2004, 03:51: Message edited by: Aikamun ]
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January 28th, 2004, 06:21 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
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Re: Game write-up
(snip)
Quote:
Originally posted by Zen:
Death 9 - Life after Death (Non-undead units who die are animated as souless and retain most of their abilities (magic paths) but lose their resistances), Cause Fear* (Undead beings only)
Death 10 - Lesser Fear
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I never play ermor, so I'm curious...
a) does the unit have to be sacred to get raised into undeath?
b) does it have to be blessed at the time of death?
c) does it retain its normal leader status if a mage etc.
Thanks,
Rabe the Thanatonic
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January 28th, 2004, 06:53 AM
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General
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Join Date: Nov 2000
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Re: Game write-up
Quote:
Originally posted by rabelais:
I never play ermor, so I'm curious...
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These are the death blessing effects, they don't have anything in particular to do with Ermor, especially since Ermor doesn't have any living sacred troops for "life after death" to work with.
Quote:
a) does the unit have to be sacred to get raised into undeath?
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Of course, is a bless effect, and they only apply to sacred units.
Quote:
b) does it have to be blessed at the time of death?
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Again, yes it has to be blessed, as it's an effect caused by the blessing.
Quote:
c) does it retain its normal leader status if a mage etc.
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Yes.
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January 28th, 2004, 07:08 AM
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Re: Game write-up
You should note Rabe, that undead (I.E. Souless) have no upkeep. And a strategy was to take a 9 Death blessing, go into battle with your sacred mages, cast Breath of Winter and have your mages clustered around after being blessed, die and presto, no upkeep mages, priests, prophets, etc.
Also any sacred unit that becomes a soulless Version (Like Jotun Woodsmen, Battle Vestals, etc) gain the "Undead" blessing effect of Cause Fear and can suddenly turn the tide of a battle if a large section of blessed units are killed at the same time.
[ January 28, 2004, 05:10: Message edited by: Zen ]
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January 28th, 2004, 03:41 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Game write-up
I think we blew out the poor guys original purpose for this thread. Im sorry. Please. Continue with the game writeup
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 29th, 2004, 04:39 AM
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Private
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Join Date: Jan 2004
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Re: Game write-up
Heh. Yeah, some things here are slightly off topic. Not that big a deal. I'm hoping to get a couple turns played tonight, but we'll have to see. I've got to read some Messages here first, then we'll see how much time I've got left to play before I need to sleep. (Must... sleep...)
Oh yeah... I didn't realize that the bless effect scaled up between levels 4 and 9. I just thought the effects were at one level between 4 and 8 and then jumped at 9. Interesting...
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