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May 2nd, 2001, 05:44 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
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Re: Requesting feedback on \'Expansion Pack\'
Would love an xpansion pack, hopefully with the added ability to 'retreat' in combat. And colonize asteroids, add 'barbarians' (like civ I, or moo space monsters, etc). That and I would LOVE to see the Map Editor work 'almost perfectly' and the abilities.txt abilities that SEEM like they apply to planets WORK. (ie, a planet that produces resources on its own, or disrupts shields due to its magnetic strength, or adds to ground defense), ETC.
And as far as a split for who bought/didn't buy, I think that would be slim. How many people here don't use the TDM-Modpack???
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"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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May 2nd, 2001, 05:48 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: Requesting feedback on \'Expansion Pack\'
Even though this topic has been explored in other threads I think it should be continually brought up. MM has done a remarkable job of supporting this game and deserves recognition for that.
I, like everyone else, have my own opinions on things that could/should be included in the game. To expect them to be provided for free is dumb. I would definately pay for an expansion pack. I think the more times it is brought up the more likely it will be that one is made. Hopefully one will be made and it will benefit both the gamers and MM.
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May 2nd, 2001, 06:58 PM
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Second Lieutenant
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Join Date: Mar 2001
Posts: 539
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Re: Requesting feedback on \'Expansion Pack\'
Agreed, I think most of us here would pay for the pack as long as it had the added stuff we've talked about here. Perhaps after the next patch MM could start work on one and pocket some more cash 
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May 2nd, 2001, 08:18 PM
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Corporal
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Join Date: Apr 2001
Location: Hoboken, N.J.
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Re: Requesting feedback on \'Expansion Pack\'
In short:
more money for Aaron & co. = good
I've gotten so much enjoyment out of this (constantly improving) game for so little money that I almost feel like slapping on an eyepatch and calling myself a pirate. Hmmmm. Maybe I should try out suicide_junkie's mod tonight after all ...
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May 2nd, 2001, 11:02 PM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
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Re: Requesting feedback on \'Expansion Pack\'
I got the $$$ right here... bring it on
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May 2nd, 2001, 11:29 PM
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Private
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Join Date: Sep 2000
Location: Omaha. Ne
Posts: 15
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Re: Requesting feedback on \'Expansion Pack\'
Given the track record of support by MM for SE3 and SE4 and all of the support by the community here I'd have no problem buying it.
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May 3rd, 2001, 11:01 PM
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Private
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Join Date: Feb 2001
Location: Centreville, VA USA
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Re: Requesting feedback on \'Expansion Pack\'
I'm all for an expansion pack -- mostly because the big things I really want would require a LOT of work, and I don't really think that MM should have to do that without a little support from us devoted fans (and I mean of the financial kind, not the praise he gets daily as it is...)
'course, now that I've said that, here's the kinds of things I'm talking about for wanting: (it's a fairly big wishlist -- so don't misconstrue this as my saying I won't buy one if all of this isn't in there...)
More planet options: atmosphere types, gravity types, abnormal planet features (Strong EM Radiation: No shields, Harsh Terrain: ground combat mods, Natives, etc.), the ability to make "special" planets -- one such system per game, say with an Orion-style planet, complete with a defender, several set "gain on colonization" techs, and several "gain on colonization, but randomized from this list" techs. That kind of thing.
Space monsters. Dragons, Amoebas, Crystal Entities, Slugs, Borg Cubes, Dimensional Horrors, Nebula monsters, Space Canolies, the works.
Weapon mounts as researchable tech ('course, it could be done both ways, depending on the tech tree's setup), and multiple mounts marked as stackable with other mounts, or prohibited from stacking with other mounts, as decided by the tech tree's creator (ex. In MOO, you couldn't have Point Defense and Heavy Mount on a gun, but Point Defense and Rapid Fire were acceptable to combine).
Multiple ship pictures per ship class.
Ships that take up more than 1x1 in combat. I want some nice big 3x2 and 3x3 ships, especially for my baseships and big starbases.
Retreating in combat.
Control over starting tech levels.
More racial customization options (though I can't think of anything currently, beyond a way to make the tech tree options more distinct than just "you get a new tree").
Nomad races.
Even more spatial anomalies. Cosmic strings, small (but bigger than 1x1 or full-screen) nebulae, more wormhole types, forcible wormholes (say, one with a blackhole-style "drags target", but automatically warps anything entering that sector somewhere else), derelict ships (high-tech, capturable ships -- sort of an artifact world in ship form), neutral stations (trade stations, that kind of thing)
Heros. They make the Planet / Ship / System (as appropriate) they're on better in some way (potentially multiple abilities per hero, and they gain levels just like ships do, just over time rather than from combat).
Tactical Ground Combat.
Um...I'm out of ideas for now.
--Chesh
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