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Old January 28th, 2004, 09:38 PM
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Default Re: Anyone played the Ulm Black Forest in MP ?

Quote:
Originally posted by IKerensky:
Because after several testbed in SP i am really afraid of the bare power of the vampire count factory...

Anyone with an experience in MP to tell ?

( test bed by rather inexperienced newby player : first count at T5, equipped by T7 ( and prophetised ), second T9, third T 11, fourth... donc care so much because 3 of them are already a mere nightmare and largely taking back the slow start ( i.e. no territorial expansion until T7... )

Turn/Province: 1-6/1; 7/2; 8/3; 9/4; 10/6; 11/8; 12/11; 13/14 ....

And that only using CV and not trying to develop and use standard army with the gold and ressource stockpile I start having.... ))

That the reason why I am asking for realplay tale because I just cant see a way to stop the 1 man army juggernaut...
The speed of expansion up to turn 13 is not very impressive. I can easily do better with most nations.

Did you use a Blood Fortune boosted with Death as a Pretender? Or a Vampire Queen? Both require some investment of nation points. The former might be immobile in future patch, forcing you blood-hunt in the capital.

Just like PhilD, I don't find Vampire Counts overwhelming. Useful and immortal but because of their low hitpoint, they seem to be weak comparing to most supercombatants. How did you equip them? I can think of way to make them powerful enough but they're beyond the reach of early stage BF magic.

VC can be dealt with in many ways. Other than banishment, they're also very vulnerable to "Dust to Dust" (cheap level 1 spell). Easier yet, just pin them down with a bunch of archers or longbows.

BF Ulm is thematically cool and very stealthy. But they're also very limited in magic choice. Their principle mages have only 2 astral, no random pick. Fortune Teller has only 1 astral and 1 random - talk about Magic-Duel bait.

There are tricks to make BF Ulm a formidable nations but it doesn't seem to be overpowered to me.
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