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January 30th, 2004, 08:21 AM
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Sergeant
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Join Date: Sep 2003
Location: Austin, TX
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Re: Modding Questions
Actually I had an issue where I believe #clear left a shield on my troops, leading to some confusion when I gave them another shield and they had two. But I think it is intended to clear all items and special attributes, so between that and name/sprite replacement the only thing you can't do is add more heroes...you can edit the old ones completely, I think.
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January 30th, 2004, 04:34 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Modding Questions
#clear doesn't work, but if you add new equipment it replaces the old one. Also the hero will keep the name it had, so it will be "hero name" the "unit name", I.E. "Rhianne the what-ever-you-named-your-unit" if the Ulmish hero 381 is edited.
[ January 30, 2004, 14:35: Message edited by: Teraswaerto ]
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 31st, 2004, 05:43 AM
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Corporal
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Join Date: Dec 2003
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Re: Modding Questions
Okay, new question! How do I dig out the game's unit icons to edit? Obviously, people are doing so. It would make my life much easier to edit rather than make them all up from scratch, and I didn't see any files that were obviously images in the game directory. Maybe I just didn't know what I was looking for.
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January 31st, 2004, 08:43 AM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Modding Questions
Taking a screenshot of the unit & pasting that to a graphics program is the only way really.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 31st, 2004, 08:58 AM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
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Re: Modding Questions
Taking a screenshot from the game is the easiest way to "rip" existing sprites from the game. The hard part is sizing them correctly inside whichever graphics editing program you use to edit the sprites.
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January 31st, 2004, 04:03 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Modding Questions
Quote:
Originally posted by Teraswaerto:
Taking a screenshot of the unit & pasting that to a graphics program is the only way really.
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Would the screenshot be taken zoomed up during battle or just a screen shot in the unit recruit? or having 1152x768 full screen and THEN taking the screenshot?
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January 31st, 2004, 04:36 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Modding Questions
Quote:
Originally posted by Argitoth:
quote: Originally posted by Teraswaerto:
Taking a screenshot of the unit & pasting that to a graphics program is the only way really.
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Would the screenshot be taken zoomed up during battle or just a screen shot in the unit recruit? or having 1152x768 full screen and THEN taking the screenshot? I would say the easiest might be to use the AllView game (which has all the units in the game available for viewing) then use the formation command. That view seems about the right size and there is only one background color to mess with.
You might also set the games graphic settings different. Such as low-res and 100% non-traparent screens
Doing a battle would help you get the second sprite for combat but usually if you are going to edit it anyway the combat move isnt that hard to do. Just turning an arm or something. I would just use the first sprite and create the second by cut-n-paste
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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