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January 31st, 2004, 04:36 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Modding Questions
Quote:
Originally posted by Argitoth:
quote: Originally posted by Teraswaerto:
Taking a screenshot of the unit & pasting that to a graphics program is the only way really.
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Would the screenshot be taken zoomed up during battle or just a screen shot in the unit recruit? or having 1152x768 full screen and THEN taking the screenshot? I would say the easiest might be to use the AllView game (which has all the units in the game available for viewing) then use the formation command. That view seems about the right size and there is only one background color to mess with.
You might also set the games graphic settings different. Such as low-res and 100% non-traparent screens
Doing a battle would help you get the second sprite for combat but usually if you are going to edit it anyway the combat move isnt that hard to do. Just turning an arm or something. I would just use the first sprite and create the second by cut-n-paste
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 31st, 2004, 06:56 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Modding Questions
It's best to use the method I detailed in another thread, namely, set the opacity to 0% and use a custom, 2-province, all-black-with-2-white-dots tga file for your map. If you pm me your email address, I will email you the "BlackUnitView" tga and map file.
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January 31st, 2004, 08:16 PM
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Corporal
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Join Date: Dec 2003
Posts: 98
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Re: Modding Questions
So I'm starting from scratch. Peachy. Well, this just became a longer project. Thanks for letting me know so promptly, though, guys!
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February 2nd, 2004, 04:41 AM
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Corporal
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Join Date: Dec 2003
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Re: Modding Questions
'sprnbr too high for this file'.
That is the error message I get when I start my game - right as I click on the appropriate nation for the first time.
Can anyone help me understand what this means? I can't fix it if I don't know what's wrong.
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February 2nd, 2004, 04:48 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Modding Questions
Im guessing sprnbr refers to Sprite Number.
Do you have other mods running at the same time? Try turning them off.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 2nd, 2004, 06:06 AM
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Corporal
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Join Date: Dec 2003
Posts: 98
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Re: Modding Questions
Still don't know what it thought was wrong, but it turned out I'd missed a " at the end of a unit name. Isn't that always the way?
It all works now, although I've discovered I have to go back and add in dark outlines around my units or they won't be visible.
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February 2nd, 2004, 06:27 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Modding Questions
I made 4 creatures today. And it took me ALL DAY. Sheesh... What free graphics programs are out that are more powerful than Paint, but still easy to use?
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