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January 29th, 2004, 01:07 PM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
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Re: Quick bits of feedback after about 100 hours of play
I have faced a lot of crossbows and find that my commanders are never targeted until everything else has run away. The fire rearmost command rarely goes to the rearmost, so even when I use it, I rarely get to target the commanders. I do not doubt that you got skewered in that battle, but based on my experience, I think you have had some bad luck. I had a horrible run with the Summoning of creatures with Ryelh and was despairing of the game. Then I tried out some of the new suggestions and kept playing some more and discovered that I really just had bad luck at first. Check out the “Stop the Insanity” thread. As for my suggestion, get a pendant of luck to reduce hits by 50% and see if you can get the commander ethereal, which will help even more. Throw in a cheap shield and armor and life expectancy goes way up.
As for fleeing units being chased, units would keep going after them. One, they are easy targets. Two, they have loot. Three, you are not risking your life to run the fleeing enemy down, but turn to the left and attack that Ulmish Heavy Infantry and you are! As another person has posted, it was a historical reality. On the plus side, if they chase them off the map, the nearest unit to attack afterwards is the enemy commanders, which loops back to the previous topic. If the rest of the battle has been won, these unit get a second chance to kill some of the fleeing troops. I use fear a lot, so sometimes I chase troops away and have to fight them several times. Having them killed while fleeing is great. Sometimes the long chase works in your favor.
Placement in multiplayer is a problem in almost all games of this type, custom designed maps seem to be the best solution. Everyone has exactly the same thing in a geometric design, so there are no surprises or advantages. I have not seen any yet for Dom II, but I am sure the hard core MP people will produce one soon.
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January 29th, 2004, 01:24 PM
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Corporal
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Join Date: Jan 2004
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Re: Quick bits of feedback after about 100 hours of play
Quote:
Originally posted by Saxon:
I have faced a lot of crossbows and find that my commanders are never targeted until everything else has run away. The fire rearmost command rarely goes to the rearmost, so even when I use it, I rarely get to target the commanders. I do not doubt that you got skewered in that battle, but based on my experience, I think you have had some bad luck. I had a horrible run with the Summoning of creatures with Ryelh and was despairing of the game. Then I tried out some of the new suggestions and kept playing some more and discovered that I really just had bad luck at first. Check out the “Stop the Insanity” thread. As for my suggestion, get a pendant of luck to reduce hits by 50% and see if you can get the commander ethereal, which will help even more. Throw in a cheap shield and armor and life expectancy goes way up.
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I guess that if my experience and Kriss's comment about it being possible aren't correct regarding my commander being targeted, it is possible that it was luck.
I have no problem losing commanders to anything other than them being targeted by the computer specifically for the obvious reason that I can't do that either.
I'll keep my eyes open and if it happens often again, I'll keep the files. I still wonder why Kriss did mention that it was possible then I saw it 3x in a few hours of play but ONLY vs. Pythium.
Quote:
Originally posted by Saxon:
As for fleeing units being chased, units would keep going after them. One, they are easy targets. Two, they have loot. Three, you are not risking your life to run the fleeing enemy down, but turn to the left and attack that Ulmish Heavy Infantry and you are! As another person has posted, it was a historical reality. On the plus side, if they chase them off the map, the nearest unit to attack afterwards is the enemy commanders, which loops back to the previous topic. If the rest of the battle has been won, these unit get a second chance to kill some of the fleeing troops. I use fear a lot, so sometimes I chase troops away and have to fight them several times. Having them killed while fleeing is great. Sometimes the long chase works in your favor.
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I agree 150% that it sometimes helps when they keep pursuing regardless of the situation. I'm not talking about making the game easier. I'm talking about how absurd it looks for 50 units to be chasing one horse and bypassing 50 other units who will surely kill them eventually if they don't dispatch them.
I don't like that sort of odd behavior as it breaks my suspension of disbelief and that is the most important thing to me in any game.
For those happy with the lack of switching, the game is working as it should for them. I'm putting my vote in for better switching in a few situations to make the men act more logically.
Quote:
Originally posted by Saxon:
Placement in multiplayer is a problem in almost all games of this type, custom designed maps seem to be the best solution. Everyone has exactly the same thing in a geometric design, so there are no surprises or advantages. I have not seen any yet for Dom II, but I am sure the hard core MP people will produce one soon.
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I agree entirely as long as the options are there in the editor. I'd be the first to pitch in to help do it! 
[ January 29, 2004, 11:53: Message edited by: diamondspider ]
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January 29th, 2004, 01:25 PM
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Corporal
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Re: Quick bits of feedback after about 100 hours of play
delete me
[ January 29, 2004, 11:26: Message edited by: diamondspider ]
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January 29th, 2004, 03:58 PM
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Corporal
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Re: Quick bits of feedback after about 100 hours of play
Quote:
Originally posted by diamondspider:
delete me
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>Don´t use this with Wish. 
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January 30th, 2004, 08:57 AM
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Corporal
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Re: Quick bits of feedback after about 100 hours of play
I did come up with an alturnative possiblility for what happened in terms of my commander being targetting now that I'm more familiar with how the AI works.
I think that the Xbows were told to "fire rearmost" and what the AI does is select a random squad in back and concentrates fire on it. Even if several units are in back (and it seems that the commander counts as a squad although it is possible that the commanders have a lower chance of being picked over other "normal" squads).
So, while my commanders were, indeed, singled out in these cases, that doesn't mean that it was purposefully targeting them.
It is probably yet another example of the "sticking" problem in this game in that once the AI picks a target it keeps shooting at or attacking it until is is dead or broken. This usually works fine, but there are cases in about 1 in 5 battles where something obviously odd happens due to this general approach.
That is my current theory in regards to this and my suggestion would be to have it both be a lower probablility of choosing a commander over a squad (again, probably already works that way) then to have a chance of switching off of it since with 100s of men in the way, there is no way they'd be able to "lock on" to a commander in all of the fracas.
[ January 30, 2004, 07:00: Message edited by: diamondspider ]
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January 30th, 2004, 09:01 AM
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Re: Quick bits of feedback after about 100 hours of play
That's what we were saying about positioning  And for the most part it will probably keep firing on a squad/commander/large creature until it either dies or routs then switches targets (from my experiance).
There is also a % that units will actually be able to fire at the 'rearmost' and not 'mostly rear'. So while putting your commanders as the rearmost may seem like a good idea, it is in practice not. Unless you want to take the chance that a flier or archer to actually target the rear.
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January 30th, 2004, 09:20 AM
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Corporal
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Re: Quick bits of feedback after about 100 hours of play
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