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May 10th, 2001, 06:33 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Requesting feedback on \'Expansion Pack\'
Hey, for a ghost ship, you should have it use only the most basic tech: DUCs, shield 1s, ion engines, armor 1, etc.
But, give it a "ghost hull" shipsize, that gets an inherent 1000% defence bonus, so everybody has a real tough time hitting it.
For missiles, put a PDC on it with zero reload and 1 range, called ghostly aura. Any missile or fighter will be killed instantly as soon as they approach.
The only way to kill this ship would be with a talisman, or to ram it and suffer damage.
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May 10th, 2001, 06:46 PM
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Private
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Join Date: Feb 2001
Location: Centreville, VA USA
Posts: 23
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Re: Requesting feedback on \'Expansion Pack\'
NICE ghostship idea. I like!
Maybe make the REALLY dangerous ghost ship have boarding parties / allegiance subverters, so it can expand its fleet of the dead?
--Chesh
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We're all mad, down here.
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May 10th, 2001, 06:53 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: Requesting feedback on \'Expansion Pack\'
Give the ghost ship hull cloaking too! What if you captured one?
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May 10th, 2001, 07:32 PM
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Private
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Join Date: Feb 2001
Location: Centreville, VA USA
Posts: 23
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Re: Requesting feedback on \'Expansion Pack\'
That's why we'd need a setting to specify which monsters are capturable and which aren't. You shouldn't be able to capture the ghost ship, just destroy it (which'd be tough, to say the least).
--Chesh
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We're all mad, down here.
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May 11th, 2001, 04:27 AM
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Sergeant
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Join Date: Mar 2001
Posts: 249
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Re: Requesting feedback on \'Expansion Pack\'
I kind of miss the Space Monster event from MOO. I especially like the ghost ship idea. I think that monsters definately need to have a setting for whether or not they can be boarded, doesn't make sense to try and board a giant amoeba.
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May 25th, 2001, 03:09 PM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
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Re: Requesting feedback on \'Expansion Pack\'
I like a lot this game (the only one I'm playing from the moment I get my original CD!) but there are things I would like to see in a new patch or expansion pack ...
Little things:
- the possibility to have reports system by system (facilities, construction yard)
- the possibility to have planets ordered by dimension
- a sort of "military report" in Civ II style (number of ships of each type still active and dead ... and so on)
- the possibility to set destination points everywhere and not only on warp points
- a sort of equilibrium between the different
resource ... making also important to construct organic and radioactive mining colony.
Big Things:
- A better manual; expecially a good explanation of strategic combat
- A modder manual
bye bye
LIga
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May 25th, 2001, 04:10 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Requesting feedback on \'Expansion Pack\'
QUOTE:
>sort of "military report" in Civ II style
>(number of ships of each type still active
>and dead
/QUOTE
Go to designs, selct the ship you want data on and then click Stats/strategy on th right.
------------------
"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
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