.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 30th, 2004, 01:11 AM

Coffeedragon Coffeedragon is offline
Corporal
 
Join Date: Jan 2004
Location: Vienna, Austria
Posts: 108
Thanks: 0
Thanked 0 Times in 0 Posts
Coffeedragon is on a distinguished road
Default Re: Help me survive against Ermor

Quote:
Originally posted by Bossemanden:
Priests, priests and more priests
Useless; my problem is with their living.
Reply With Quote
  #2  
Old January 30th, 2004, 01:12 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Help me survive against Ermor

Quote:
Originally posted by Coffeedragon:
And Iīm at Evocation2, so itīs a long way to Orb Lightning.

Anything that is low level, useful and Air/Nature?
Phantasmal wolves and soldiers, lightning, howl, swarm... and possibly vine ogres + poison spells. You better get on the ball with research! Forge lots of owl quills - you're already on the way to destruction
__________________
Cherry
Reply With Quote
  #3  
Old January 30th, 2004, 01:33 AM

Coffeedragon Coffeedragon is offline
Corporal
 
Join Date: Jan 2004
Location: Vienna, Austria
Posts: 108
Thanks: 0
Thanked 0 Times in 0 Posts
Coffeedragon is on a distinguished road
Default Re: Help me survive against Ermor

Quote:
Originally posted by Saber Cherry:
...- you're already on the way to destruction
I know. Much better, though, than if the game were too easy.

Ermor, however, always gives me more trouble than the other nations combined. Do I simply not "get" them, or are they objectively stronger than everybody else?

I could be at Thaumaturgy3 in 4 turns. Is the Panic spell worth it? On paper, this looks like just what I need to disperse the Legions... [Undead are not a problem; my masses of Longbows take care of the Ghouls -but the Principes are another matter!]
Reply With Quote
  #4  
Old January 30th, 2004, 03:58 AM

Coffeedragon Coffeedragon is offline
Corporal
 
Join Date: Jan 2004
Location: Vienna, Austria
Posts: 108
Thanks: 0
Thanked 0 Times in 0 Posts
Coffeedragon is on a distinguished road
Default Re: Help me survive against Ermor

Ok, hereīs my plan:

I am researching Panic and building lots of cheap Bards. Each Bard gets a few Green Gems. With a Nature Gem, a Bard can cast Panic (I think).

Iīll try to move around their large armies and isolate one at a time. Then the Bards move in, demoralize everybody, and when they try to retreat, they are dead.
Reply With Quote
  #5  
Old January 30th, 2004, 04:11 AM

Guest
 
Posts: n/a
Default Re: Help me survive against Ermor

If you're playing Tuatha I'd suggest:

3-5 Bards

2-3 Sidhe Lords (Or if you can afford it, Tuathas, or more)

A staff of storms (or if you can't forge one, someone who can cast "Storm")

Bards orders: Soothing Song x5, cast spells

Sidhe/Tuatha orders: Summon Storm Power, Eagle Eyes, Orb Lightning x3, cast spells


Position your Bards around the Sidhe Lords singing recovery songs (and usually will keep doing it unless they are near someone who is routing, then they will cast healing song or song of bravery.

If you have a storm going, you will usually get 3 Lightning Bolts per Sidhe Lord or 4 Lighning Bolts per Tuathat, per cast of Orb Lighting.


Or alternatively if you are feeling spicy. Give your Tuatha/Sidhe Lords a magic weapon (or two), have them cast Air Shield and Mistform and have them run in.

This is of course using a complement of Tower Guards in order to hold the backbone while you start.

The top strategy will let you decimate much of his force. If you find that you are positioning your Sidhe close to your enemy you can start with Air Shield to protect from Javelins.

*Edit: Just noticed you were far away from Orb Lighting (WHY?!) so you can use that with Thunder Strike (It's Evocation 4, not really all that far). Or alternatively use only Tuathas (unless you have a SoS) and chaincast Ghost Wolves and use recovery song with the Bards, they will churn out a good factory of them.

[ January 30, 2004, 02:27: Message edited by: Zen ]
Reply With Quote
  #6  
Old January 30th, 2004, 04:30 AM

Coffeedragon Coffeedragon is offline
Corporal
 
Join Date: Jan 2004
Location: Vienna, Austria
Posts: 108
Thanks: 0
Thanked 0 Times in 0 Posts
Coffeedragon is on a distinguished road
Default Re: Help me survive against Ermor

Quote:
Originally posted by Zen:

Just noticed you were far away from Orb Lighting (WHY?!)
Because I usually prefer masses of conventional units, cheap low-level spells and wars of attrition.

Of course itīs difficult to wage a war of attrition against Ermor.

But, just perhaps, doable. If I draw an army into my territory and surround it, I neednīt kill them. Just scare them into retreat, and Bingo! One army less to worry about. Thatīs why I want to try that Bard/Panic thingie.
Reply With Quote
  #7  
Old January 30th, 2004, 06:23 AM

Guest
 
Posts: n/a
Default Re: Help me survive against Ermor

Bards can't cast panic. And if it costs you gems, why on earth would you waste them on casting Panic? Just summon masses of Vine Men (No morale issues) if you want to waste gems

Or alternatively get Alteration 4, and have all your bards cast Swarm with as many gems as you can.

OR, use your Sidhe to cast Eagle Eyes and Sleep Cloud (if your problem is only the living Versions)

You can even, if you want, put a Sidhe up front of your army, have him cast Air Shield, and do a "Attack" to get him close then have him sit on "hold, hold hold" so that the Javelins are wasted. Then have your army come in and mop up hand to hand.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.