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				February 6th, 2004, 02:20 AM
			
			
			
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 Sergeant |  | 
					Join Date: Jan 2004 Location: Moloch\'s Pit of Fiendish Delights 
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				 Re: Seeking map or need advice on making it 
 
	Yeah, I know.  Didn't spend any time playing around with it.  Pic below is probably more like the end result will be.  Thanks.Quote: 
	
		| Originally posted by Saber Cherry: The 3D effect is nice.  But, I have two suggestions...
 
 1)  Reduce the intensity.  Looks like the lakes all have 20-meter cliffs...
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	Well, I could get rid of the cloth texture and just replace it with water, like this:Quote: 
	
		| 2)  What would it look like if you removed (or blurred) the cloth-effect from the water?  Hmm, maybe I'll try it and tell you=)
 |  http://www.techno-mage.com/~targa/watermap.jpg
 
 
 Not sure if that's what ppl would want tho, since I'm sorta following the originals as a guide.  Then ppl will complain that the land looks like cloth.
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				February 6th, 2004, 02:23 AM
			
			
			
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 Major General |  | 
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				 Re: Seeking map or need advice on making it 
 
	Speaking for myself, I think this is the best-looking example you've shown thus far.Quote: 
	
		| Originally posted by Targa: Well, I could get rid of the cloth texture and just replace it with water, like this:
 http://www.techno-mage.com/~targa/watermap.jpg
 
 Not sure if that's what ppl would want tho, since I'm sorta following the originals as a guide.  Then ppl will complain that the land looks like cloth.
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				February 6th, 2004, 02:48 AM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
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				 Re: Seeking map or need advice on making it 
 [quote]Originally posted by Targa: 
	I like it. I think water is supposed to look smooth and ground shouldnt.Quote: 
	
		| Well, I could get rid of the cloth texture and just replace it with water, like this: http://www.techno-mage.com/~targa/watermap.jpg
 
 Not sure if that's what ppl would want tho, since I'm sorta following the originals as a guide.  Then ppl will complain that the land looks like cloth.
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 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				February 6th, 2004, 03:54 AM
			
			
			
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				 Re: Seeking map or need advice on making it 
 I think it looks good like that, too.  What tools / filters did you use to get that effect? |  
	
		
	
	
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				February 6th, 2004, 05:30 AM
			
			
			
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				 Re: Seeking map or need advice on making it 
 
	I must be hallucinating...there was a post by GP answering that a little while ago.Quote: 
	
		| Originally posted by Saber Cherry: I think it looks good like that, too.  What tools / filters did you use to get that effect?
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 Anyways, this map project is officially dead unless I can figure out why Dom2 dislikes it.  Ran -dd switch, and got about 500 lines that all kept saying the same thing:
 LoadBigMap targa.tga ()
 loading map ./maps/targa.tga
 tga2rgba32 alphamode 0 tgatype 3202 tgaadr130613288 dstadr138346536 tgalen7680539
 w1600 h1200
 FindCapitals
 155 capitals found
 FindNbors (hl155)
 gooddist=180341.000000
 prov 1 and 0 are nbors (not unanimous)
 prov 1 and 0 are nbors (not unanimous)
 prov 1 and 0 are nbors (not unanimous)
 prov 1 and 0 are nbors (not unanimous)
 prov 1 and 0 are nbors (not unanimous)
 prov 1 and 0 are nbors (not unanimous)
 prov 1 and 0 are nbors (not unanimous)
 prov 1 and 0 are nbors (not unanimous)
 prov 1 and 0 are nbors (not unanimous)
 prov 1 and 0 are nbors (not unanimous)
 prov 1 and 0 are nbors (not unanimous)
 prov 1 and 0 are nbors (not unanimous)
 prov 1 and 0 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 prov 2 and 1 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 prov 2 and 1 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 prov 2 and 0 are nbors (not unanimous)
 ....
 
 Kept going until I had to force Windows to shut the game down.  I checked the map about 5 times, and the only pure white are the 1-pixel capital dots.  Saved in uncompressed tga.  Tried both 24 and 32 bit.
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				February 6th, 2004, 05:34 AM
			
			
			
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				 Re: Seeking map or need advice on making it 
 Maybe the game doesn't like your borders.  Without a clear defining line it doesn't think the provinces are seperate? |  
	
		
	
	
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				February 6th, 2004, 05:41 AM
			
			
			
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 Sergeant |  | 
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				 Re: Seeking map or need advice on making it 
 
	Thought about that, but if you look at Aran and Orania, the water province borders aren't even solid and completely enclosing the provinces.  I thought (and this is what I've read here in the forums), province borders are merely for human convenience, and all the game looks for are the white dots.  I can't even explain why it appears to be trying to find neighbors, since you're supposed to set that manually.  "Guess neighbors" doesn't come into play until you select it in the map editor.Quote: 
	
		| Originally posted by Zen: Maybe the game doesn't like your borders.  Without a clear defining line it doesn't think the provinces are seperate?
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 EDIT:  Saber Cherry's all unit view uses a totally black map with 2 white dots, now that I think about it, so it's not borders.
 
 [ February 06, 2004, 03:46: Message edited by: Targa ]
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