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  #1  
Old May 3rd, 2001, 04:35 PM

Nitram Draw Nitram Draw is offline
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Default Re: What would you like to see in an expansion pack

Mac,
There is a small mod available that gives the extra range to the WP, I think it is called Compenhancement. I agree that they should have longer range. Check out the mod I think you would like it, it makes approaching a planet VERY dangerous!

[This message has been edited by Nitram Draw (edited 03 May 2001).]
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  #2  
Old May 3rd, 2001, 04:55 PM
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Default Re: What would you like to see in an expansion pack

N.D. Thanks, I'll take a look when I get a break from work. probably this weekend.

tks again

just some ideas Mac
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  #3  
Old May 3rd, 2001, 07:16 PM

chewy027 chewy027 is offline
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Default Re: What would you like to see in an expansion pack

Lets not forget about the Civil War

And being able to play with more than 20 races at a time would be nice
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Old May 3rd, 2001, 10:48 PM
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Default Re: What would you like to see in an expansion pack

quote:
Now these are just a few of the things I would like to see. What are some that you would like to see? Please keep in mind that the idea of this thread is for the benefit of an expansion pack and not a debate over what works and does not work with the current game. Just post what you would pay to have.

Most of these suggestions are good, but there's a couple that I don't think could work. Should I start another thread to discuss the problems I see with them?

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Old May 3rd, 2001, 11:40 PM

Trachmyr Trachmyr is offline
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Default Re: What would you like to see in an expansion pack

Tampa, I too would like to see a line where you can have population use organics... but why not let the race "pick" which material it "eats" in the race-setup screen...

Also in addition to the maintenance lines for ships/fighters/troops/etc. that you suggested, I would also like one for FACILITIES!

A few more things:

I want lines in settings.txt to determine what efect upon happiness/growth/production/construction Planet Conditions cause... just as their are lines for happiness and population.

Also I want an Area-Effect damage line... it would hit all vessels within X amount of sectors (setting it to 1 would override the "one shoot/one kill" if implemented)
Maybe 2 area-efects... one that hits everything, another that only hits enemies.

Oh, and not only point generation (intel/research) and growth for population in cargo... but also resouce storage ability for componets.

Two types of repair ability, the "normal" one, and a "Rebuild" ability. Now, any componet which is "destroyed after use", must be rebuilt... not repaired. Also add a line in setting.txt to allow repairing to cost a % of the materials normally required for the componet(s) (Set it to 0 if you don't want to pay). Finally, any weapon which has the "destroyed after use" tag, should be destroyed after the first firing.

P.S. I really like the idea of "Resolve Combat Peacefully"... it could do a quick check of anger and force strength to decide... if not, pick again... OR go straight to strategic (as kinda like a penalty for picking "peaceful")


Addendum: A new type of cloak ability called "STEALTH", that only has it's full rating when X amount of sectors away from the sensor (Where X can be set in settings.txt), closer than that, the stealth level drops by 1 per sector. Also the ability "Combat Cloak", this cloak works in combat... when you enter a sector with enemy ships it asks if you want to attack or avoid. In combat, your ship(s) stays cloaked until it fires for the first time, this would give a great tactical advantage and would give more reasons to mount sensors.


Also two new AI Ship Designs... Scout (which is used for exploration only) and Command Ship (which the AI always tries to have at least 1 Command Ship as fleet leader in each fleet... it could mount sensors, quantum reactors, etc... so that it need not waste that space on every ship, it could also be used to mount "special weapons" like shield depleters, engine deystroyers, tractor-beams, heavy PD, etc.)


And Finally, let the "Requires movement remaining" be a tag that can be added to componets not that they automatically come with certain componets OR at least remove that requirement for bases (I want to be able to create Warp Point Gates out of spacestations!)




[This message has been edited by Trachmyr (edited 04 May 2001).]
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Old May 4th, 2001, 12:46 AM

jimbob55 jimbob55 is offline
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Default Re: What would you like to see in an expansion pack

You can mod the number of population required to operate a facility in the settings.txt, not sure if it actually does anything though.

Making Stellar manipulation ships disappear after using the component would reduce the repair + redo exploit (although the maintainance on a stellar manip component seems like payment enough). This would only really require that the component required itself to be present in the same way a ringworld placer requires plates + cables and the ship just got 'eaten' in the change.


What I would like is the ability to mod things more profoundly.... but that requires lots of new code, so I can do without.
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Old May 4th, 2001, 12:54 AM

Trachmyr Trachmyr is offline
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Default Re: What would you like to see in an expansion pack

One Last thing... (I think)

New Planet Tags and Racial Habitabilty traits that affect Planet Conditions on a per race (not per empire) level.

I've already suggested allowing you to choose planet conditions (or their allowable range) in sectortype.txt. I've also suggested that you can determine the Planet Condition's effect upon happiness, production/construction and growth. And I've suggested the ability to add new planet types and atmospheres (Making Asteroids one of these new types, so they finally can be colonized).

What I would like to see added also, are tags that make a Planet's Condition go up or down depending on the race. The tags would be "Gravity", "Radiation", "Tempature" and perhaps "Terrain" and "Pollution".

Each of these tags can be selected from a pull down menu in the race setup screnn (where you choose planet type/atmosphere), it would then list all the choices (For instance you set it too "Gravity", your choices would be "Low", "Medium", "High" or "Crushing"... for each of these selections you can choose your races' prefrence: "Optimal", "Tolerable", "Hazardous" or "Lethal"... optimal would give a bounus to planetary conditions where that type of gravity exsits, tolerable would leave it unaffected, Hazardous would give a penalty and Lethal would not only give a penalty, but make it so that only domed colonies are possible. Each choice would cost/give back starting points... hopefully the tags and their costs would be in a moddable .txt file. As a final note, if the Planet's Conditions ever get altered to "Deadly", only domed colonies are possible.

This can also be applied to planet types, but the levels would be: Optimal (no effect on conditions), Tolerable (penalty to conditions), Hazardous (Penalty to conditions and only domed colonies), Uninhabitable (NO colonies allowed at all). You can make a rock planet dweller find rock planets "Optimal", Ice Planets "Hazardous" and gas giants "Uninhabitable".

This ability can also be extended to atmospheres (levels like for planet types)... So that you can have a race that "optimaly" breathes hydrogen but can "tolerably" breathe "methane" and all others would be "Hazardous"...

It would make habitable planets rarer and more valuable... plus add more identity to planets and races.

Additionally, I also would want these "tags" selectble in sectortype.txt... you could choose the exact level or set it to "Any".
It would also be nice if you can link one tag to planetsize.txt, making certain types more/less likely (i.e., Huge Worlds can't have low gravity, and are more likely to have high gravity).

New facilities to improve these new planet conditions can be modded (just the current ability, but add an identifer to determine which new tag is affected... or 0 to affect base "planet conditions").

And since the tags are generic, new ones could be modded!




[This message has been edited by Trachmyr (edited 04 May 2001).]
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