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  #1  
Old May 4th, 2001, 07:50 AM

Aussie Gamer Aussie Gamer is offline
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Default Re: What would you like to see in an expansion pack

1. Tactical ground combat
2. More levels to cloaking and senors.
3. Inclusion of planet size effect against population.
4. Missiles can be turned off 100% accuracy and act like direct fire with no distance neagative to hit and are harder to hit than fighters.
5. More racial techs.
6. Better manual!
7. Better e-mail capability.

Just my thoughts!
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  #2  
Old May 4th, 2001, 08:14 AM

Phoenix-D Phoenix-D is offline
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Default Re: What would you like to see in an expansion pack

quote:

Making Stellar manipulation ships disappear after using the component would reduce the repair + redo exploit (although the maintainance on a stellar manip component seems like payment enough).
B]


Err..what exploit are you refering to? If I'm thinking of the one you are, it won't make a difference if the ship gets 'eaten' because the cheater is *reloading* his turn each time, hence the ship isn't "eaten" anymore.

If you are refering to having a stellar manip component and a repair on the same ship/fleet.. how is that an exploit?

Phoenix-D

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  #3  
Old May 4th, 2001, 11:39 AM

jimbob55 jimbob55 is offline
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Default Re: What would you like to see in an expansion pack

I don't think it's possible to reload a turn if you're playing multiplayer, so that isn't a problem.

I've seen lots of people discussing the Warp closer / repair bay ship as being unfair. It makes no real difference to me and with the maintainance payments required it isn't really an exploit.

I would like to be able to build asteroid outPosts (very small domed colonies?).

1. Tactical ground combat? An interface like tactical space combat? With 200 or so troops on each side? That could slow things down a bit.
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  #4  
Old May 4th, 2001, 02:31 PM
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mac5732 mac5732 is offline
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Default Re: What would you like to see in an expansion pack

I would like to see the AI randomly set racial traits for AI players, possibly as an option. Or at least some aspects of random changes. This way when the computer picks your AI opponets you won't know if they would be oxygen, hydrogen, breathers etc or if they are warriors, bloodthirsty, etc. or what their usual traits are. Therefore even if you, say you get the Krill or whomever, you could not count on what they normally are every game. I know that some of this is Modable but I just thought if the AI randomly picks at beginning it might make the game a little more interesting to play. That's why I would make it an option.

And do something with neutrals so they expand and become war like once attacked or at war. Now they are sort of dull that's why I don't use neutrals when I play

just some ideas Mac

[This message has been edited by mac5732 (edited 04 May 2001).]
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  #5  
Old May 4th, 2001, 09:50 PM

murx murx is offline
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Default Re: What would you like to see in an expansion pack

I would like to see a better Techtree at all - more like the interlinked Tech system from games like Civilization or Alpha Centaury, maybe Techs with prerequisites like needs to have four of this six technologies to be researched.

More random events, unique events and facilities - a bit like in Birth of the Federation.

murx
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  #6  
Old May 4th, 2001, 10:31 PM

Hydraa Hydraa is offline
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Default Re: What would you like to see in an expansion pack

I had thought of a variation of this, that would take some significant commitment on some ones part.

It is to create multiple tech trees and then host a game with one of those tech trees with the technology being unkown to the players. As it stands now most of us know what it takes to get to that tech we want. If this was in the unknown and behind several tech levels, even perhaps behind 'empty' tech levels.

This would invlove modification of several of the data files to make it truly unkown but we have several out there now.

This wouild not be for all players but for people who like a challenge it could make for some interesting times, paticularly if the host is not playing in the game.

The only thing about this is that I don't know if the .gam file houses all the data files or if the data files need to be the same on all machines for the game to work properly.
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Old May 4th, 2001, 11:28 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: What would you like to see in an expansion pack

quote:
Originally posted by murx:
I would like to see a better Techtree at all - more like the interlinked Tech system from games like Civilization or Alpha Centaury, maybe Techs with prerequisites like needs to have four of this six technologies to be researched.
<snip>
murx



I was thinking about this Last night, and realized that one (minor) problem with this idea is that Civilization doesn't really allow for multiple levels of each tech area. IOW, you'd get a generic "Anti-Proton Beam" for researching Energy Stream Weapons. It still might be interesting to have multiple prerequisites for certain tech areas, just as there are multiple prerequisites for certain components.
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