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February 2nd, 2004, 08:21 AM
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Sergeant
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Join Date: Dec 2003
Posts: 201
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Re: Mictlan, Cross Breeding and Luck
Quote:
Originally posted by Chris Byler:
Do you find Mictlan too dependent on the Fountain's blood hunt bonus? Has anyone had any luck with other gods for them?
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I am doing quite well with the Smoking Mirror, a good pretender for blessings. Cheap priests in numbers will do all the blood hunting you'll ever need.
In my Mictlan game, I am currently switching to all summons army : Improved cross breeding for arrow fodder and the occasional goody, devils for heavy hitters, whatever summons the site I found give me, and to lead all that a mix of Arch-devils, Ice Devils, Fallen Angels, Succubus for fun, and I'll have to try the Heliophagus and Demon Lord sometime.
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February 2nd, 2004, 09:37 AM
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Corporal
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Join Date: May 2001
Location: Oxon Hill, Md. USA
Posts: 91
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Re: Mictlan, Cross Breeding and Luck
Hi,
The Heliophagus makes a pretty good SC with decent equipment. I haven't played a blood nation yet, but I've piddled with blood magic and called one up, once.
Ciao,
V'ger gone
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February 2nd, 2004, 06:14 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Mictlan, Cross Breeding and Luck
to General Tacticus:
With the improves crossbreeding, how many commanders are usually leading one of your main armys ? because just a few breeds usually come with MANY lesser breeds you must have several commanders. Or are you using a experienced leader with 2+ exp levels ? Because i cant figure out how to lead those bloody breeds, they allways seem to end up guarding my capital..
ty
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February 2nd, 2004, 06:44 PM
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Corporal
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Join Date: Dec 2003
Location: Sweden
Posts: 104
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Re: Mictlan, Cross Breeding and Luck
you need a crown of command
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February 2nd, 2004, 10:18 PM
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Corporal
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Join Date: Dec 2003
Posts: 98
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Re: Mictlan, Cross Breeding and Luck
Dear Moodgiesanta:
Welcome to the agony of Burden of Time, one of the few spells I think should be removed from the game. Unless you're Ermor or Desert Tombs C'tis (I guess Carrion Woods might be okay, too. Then again, Pangaea does heal.) it rips the snot out of you, and does it so fast that if you can't destroy the enchantment in short order you're just... lost. Wounds compound upon wounds and your units crumble to dust in a matter of a few turns. It's gruesome!
Jotunheim probably paid dearly for being stupid enough to cast that spell, but with Ermor tromping through your backyard it didn't make much difference to you.
I really, really hate that spell. Any spell that all by itself can leave an opponent helpless and beaten I have grave reservations about.
Of course, in a multiplayer game, you've just got to be ready to dispell it if you're playing against an undead-user. But if you guess wrong and haven't researched enchantment yet, or don't have the astral...
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February 3rd, 2004, 02:24 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Mictlan, Cross Breeding and Luck
Fiends and Devils get hurt only rarely, when you have 10 or more of them, especially combined with numbers of Eagle Warriors and/or Imps. Once they get over a certain number (somewhere over ten), they change from mage-killers to army-annihilators. 25 devils led by a Devil commander from HfH, is quite awesome.
For demon/devil leaders, other options also include high priests (who can pitch in with battlefield spells), a few cheap Mictlan Priests leading 5 each, and/or with items, or undead commanders (a nice cheap option to lead a large force).
PvK
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February 3rd, 2004, 02:41 AM
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Re: Mictlan, Cross Breeding and Luck
 Well most of the time you don't have the ability to field too many armies with 20+ Devil/FoD. I'd prefer to have 3 or 4 Armies hammering away from different directions and each having the ability to null enemy mages than one (or 2) Big ugly armies that can be shut down by a Storm.
Just a personal preference but this is from a MP aspect. The AI rarely uses storms or storm items to their full effect.
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