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May 5th, 2001, 01:51 AM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Primitive cultures
quote: Originally posted by dogscoff:
It would be interesting to see how people treated the primitives. For example if I encountered one in my space and I didn't need the population/ planet too badly I would probably get a treaty with them and let them live out their lives independently in the shelter of my empire. (assuming the win conditions allowed it). After all, they're not hurting anyone...
Yes, but wouldn't you at least subjugate (sp?) them to have them pay for all the peace and tranquility your empire has so graciously given them? 
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May 4th, 2001, 02:03 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Primitive cultures
I was right. I _am_ too nice. The mineral / organic output from a primitive world would only be a few thousand at most - hardly sems worth the effort of subjugating them. I'd rather settle for that warm glowing feeling you get from obeying the prime directive=-)
I quite like the idea of their output being so low as well - you can see on the treay grid who's desperate for resources because they have a trade alliance with the pre-industrials.
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so Brain, but how are we gonna teach a goat to dance with flippers on? "
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May 4th, 2001, 04:18 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Primitive cultures
Having promitives would be cool and add more diversity to the universe. Maybe something like 5 primitives in a small map, 10 in a medium, etc. Hey the more races in a game the better. This would also add a new class to the game. You got your main empires then the neutrals and finally the primitives. If you could have racial traits carry over, then you could really make some of the primitive races worthwhile. Imagine a spacialized primitive race of commandoes or miners. That would be pretty cool.
Thoughts?
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May 4th, 2001, 04:49 PM
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General
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Join Date: Mar 2001
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Re: Primitive cultures
Exactly. Thanks Chewy. The only problem with having 5- 10 of them (which would be great) is that they take up an empire each, and I think you can only have around 20 per game max. Ideally you'd have 5-10 native races and *still* have room for all your favourite spacefaring empires=-) Until they are hard- coded I think we'll just have to put up with it.
As for the racial traits... I would *love* to have each species retain it's traits/ characteristics no matter which empire they work for - for example, if I take over a planet load of Phong, they suddenly become better at combat. Does that make sense?
If populations reatined their abilities, I would have to make a choice when colonising a methane intel compound, for example - methane breathers or the ones with +18% intel gathering? Or maybe a mixture of the two?
I would really like to see population handling developed in this game. Read the "expansion pack" thread (and numerous older threads) for my other ideas on this subject.
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so Brain, but how are we gonna teach a goat to dance with flippers on? "
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May 4th, 2001, 06:58 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Primitive cultures
maybe it should be suggested to MM to implement the primitives. or at least up the number of races allowed per game.
Thoughts?
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May 4th, 2001, 07:20 PM
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Major
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Join Date: Nov 2000
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Re: Primitive cultures
Primitive races may not need a player slot if they are treated as 'population ruins' as discussed earlier. If they are truly primitive (in respect to other SE4 players - human and AI), then it stands to reason they would not have ships, bases, and support infrastructure AWA not expanding to other planets or systems. So treat them like a ruin...
I personally see them that way - as free slave labor when treated that way. You (an oxygen race possibly), land on a planet with primitive Hydrogen-breathers. You then convince them (with your God-like abilities) to 'be fruitful and multiply' throughout 'the heavens' aided by your 'devine fire-belching chariots'. Of course, this comes at a cost of being totally dedicated to you and your empire... 
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May 4th, 2001, 08:09 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: Primitive cultures
I personall would like to see population have a better role in the game. I have stated this in a number of threads.
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