.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 2nd, 2004, 06:55 AM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Modding Question: Two players as the same nation

Hey, you think it would be easy to completely copy a nation so people can play the same one?
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
  #2  
Old February 2nd, 2004, 07:04 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Modding Question: Two players as the same nation

Yes... aside from national pretenders. But some of the capitol-only units may pose a problem, as some capitol sites seem hard-coded to only allow a specific nation to recruit those units...
__________________
Cherry
Reply With Quote
  #3  
Old February 2nd, 2004, 09:24 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Modding Question: Two players as the same nation

In fact some units are hardcoded to sites themselves (ie site X allows recruiting of unit Y).
Maybe one can bypass the problem by adding the wanted sites to the changed nation with #startsite command, but I dunno if there's some hardcoded control to force "unique" sites to be unique indeed...
Have a try !
Reply With Quote
  #4  
Old February 2nd, 2004, 03:01 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Modding Question: Two players as the same nation

There is no "copy all" for a nation so you would have to do all the units. For the ones that are tied to a site you should be able to replace a recruitable unit with whatever unit the site gives. The only problem I can see is if you are trying to replace a nation with many units into a slot held by a nation with only a few units. And if there are extra slots left over you might want to fill those with duplicates of something just for fairness.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #5  
Old February 2nd, 2004, 04:24 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Modding Question: Two players as the same nation

Hum, I thought of making it the easy way :
You want nation X to use nation Y units, so it goes. First note all the units and commanders/hero IDs of nation Y then :

file switchnationYX.dm

#selectnation X
#clearrec
#clearsites
#addrecunit xxx (xxx= id of 1st unit available to nation Y)
#addrecunit xxy (2nd unit of Y)
..etc..
#addreccom ccc (same for commanders and heroes than for units)
..etc..
#addreccom ccz
#startsite "first site of nation X"
...
#startsite "Last site of nation X"
Also add the correct #defcom1/2, #defunit1/2, #startcom and #startunit defining the province defense units and commanders and the starting units, then change somewhat the name, color and description of nation X - see modding pdf file ...)

It *should* work if my genius didn't fail !

[ February 02, 2004, 14:31: Message edited by: PDF ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.