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February 4th, 2004, 06:50 PM
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Corporal
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Join Date: Dec 2003
Posts: 98
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Re: UlmPunk MOD available
Mongrels: Every race gets their own starting unit. Some are fairly strong, some are fairly weak - I think the contraptions are too weak, personally. But you're right, the mongrels are strong. I'll probably cut them down to 10.
Not sure you're going to convince me on the multilaunchers, though. I may make them size 2 so they don't squeeze up enough that Aim can get a lot of them at once. Other than that, it's not really different from what you can do with other archers. You're getting more arrows for your buck, but they're less accurate.
'Fist' is ridiculous. I didn't want to give them a melee weapon at all and make them utterly helpless short-range, but the game apparently doesn't like that and gave them 'fist'. I'm going to revise it to 'crush'. It makes sense. They try and roll over you, they're just really bad at it.
Thank you for your opinions! I love feedback, and I definitely think about it.
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February 4th, 2004, 11:30 PM
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Sergeant
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Join Date: Sep 2003
Location: Austin, TX
Posts: 262
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Re: UlmPunk MOD available
It just seemed with their 40ish gold costs mongrels were a bit high level for starting units. Maybe they should actually be a little cheaper to build in general. And as for the multilaunchers, size 2 would help. But currently with 1 alteration you can get 1 revenant and 6 multilaunchers for 470 gold IIRC, and he can cast aim on all 6 at the same time.
You just got 78 archers for the cost of 47...and since each revenant can aim 2 Groups of multi's pretty effectively you could get 12 launchers for 156 arrows for the cost of 83. That's pretty signifigant, especially if you get fire arrows. Maybe raise the gold cost to ~80-100 or so, or lower the precsion even more.
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February 5th, 2004, 12:27 AM
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Corporal
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Join Date: Dec 2003
Posts: 98
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Re: UlmPunk MOD available
If you can 'aim' 6 at once, that's bad. I definitely think that deserves a fix. I assume that if I knock it up to 2, only one at a time will be affected.
Once I do that, though, I feel pretty safe with the multilauncher. It's true that they beg for things like Aim, Wind Guide, and Flaming Arrows, but if I remove all effective combos from my nation I'll disembowel it. Everybody has something that works pretty well - and even with those aim spells, their precision will never get higher than 11! That's not very good. They'll still miss tremendously - whereas if you cast those spells on regular archers, they'd be nearly gauranteed to hit. Of course, as things stand a single fireball and it's good-bye multilaunchers, but I think it's more important to limit Aim.
You really may just be right about the mongrels, though. I'm giving that one a lot of thought.
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February 5th, 2004, 12:51 AM
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Sergeant
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Join Date: Sep 2003
Location: Austin, TX
Posts: 262
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Re: UlmPunk MOD available
Aim affects one space of units, and at size 1 6 fit in a space. Size 2 only fits in 3, which is much more reasonable, so that'll probably make them alot more reasonable. 
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February 5th, 2004, 05:53 AM
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Corporal
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Join Date: Dec 2003
Posts: 98
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Re: UlmPunk MOD available
I have submitted an updated Version of UlmPunk to the Illwinter board. I have no idea how long it takes them to process, or if they're even awake in Sweden. Or if they'll post any notification when the old one is replaced. But it's all done, seems to work on my end, and has been sent to them.
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February 5th, 2004, 06:41 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: UlmPunk MOD available
Playing around a bit with the mod - I had never used a Warbow before - I was shocked at how potent multilaunchers are! I thought that they'd be shooting backwards, like Abysian Demonbreds, but a cluster of 10 destroyed whatever puny indies I attacked with no problems. That was without Aim. I really do not understand this - the spread was very small, even though the precision is 6! It's as though spell and arrow precision are calculated differently...
A question, though. Why is the priest so **** expensive? At 70 gold, he's no better than indy priests, and thus worthless in the long run... or am I missing something?
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February 5th, 2004, 07:18 AM
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Sergeant
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Join Date: Sep 2003
Location: Austin, TX
Posts: 262
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Re: UlmPunk MOD available
Heh, somewhat OT but still funny. Ever seen archers trying to shoot arrows in darkness? They quite literally fire arrows sideways when trying to hit targets in front of themselves.
Note: Maybe the scatter between bow of war shots is independent of prec, and all prec does is target the scatter center. But on further thought from my eye of aiming/bow of war scouts I realize that's not true, so ignore it.
SC, you really ought to try the warbow/eye of aiming scout. Add boots of quickness if you feel really fancy and/or have a lot of water gems.
You also need to give 2 warbows, an eye, and the boots to a nataraja. It's so fun I'm tempted to do it in an actual MP game just to see people's responses. 
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