.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old February 9th, 2004, 06:51 AM

Osium Osium is offline
Private
 
Join Date: Jan 2004
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Osium is on a distinguished road
Default Re: Debate and Duel (D&D)

Zen, I think you misunderstood what Argitoth was saying.

He said, he had his assasins scripted to retreat after the first cast as a precaution to being discovered not as part of the assasination attempt. Thats the reason why he had them scripted to retreat. Im unclear as to his complaint about the retreating on assasinations attempts. Ive never tried to script it, maybe his units attempted to retreat but since they can't they just stood there?

Obviously this is an instance of being "too clever for your own good". So what exactly happened? Did they just stand around and die? Did they rout off the map and auto die like mercs?

I can see where he is coming from. Since units CAN'T actually retreat from a battle, successfully or otherwise in an assasination attempt one would think that such an order would be disregarded. It appears as though they had some other unforseen reaction to retreating on an assasination attempt which I am curious to hear about ;p

On the other hand, im not sure this would have totally defeated his strategy, he could have simply gone into micro mode and adjusted his scripts whenever he attempted to assasinate. If they were active set them to attack. If they are passive set them to attack and retreat.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.