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February 9th, 2004, 07:04 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Debate and Duel (D&D)
Quote:
Originally posted by Arryn:
Retreat from assassination is 100% fatal. The unit will be 'retreated', and then killed (offscreen). That's the way the game is coded. I saw this happen (once) to one of my preaching priests in a SP game.
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Remember now, my assassins retreated multiple times after being found since I had a province for them to retreat into, but during assassinations, the game wasn't coded for retreating into home provinces, so my assassins just died.
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February 9th, 2004, 07:04 AM
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Major General
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Re: Debate and Duel (D&D)
Actually, microing the assassins to do that won't work: What if they assassinate somebody, and are discovered on the same turn? Then they'll perform their assassination properly, since they have the right orders, but then try to "assassinate" an entire army.....and be killed.
It's a no-win situation, unless you're using assassins that can cast returning, in which case you can script them for "Disintegrate, Returning", in which case they'll always fire a disintegrate, then vanish.
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February 9th, 2004, 07:06 AM
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Lieutenant Colonel
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Re: Debate and Duel (D&D)
Quote:
Originally posted by Norfleet:
...you can script them for "Disintegrate, Returning", in which case they'll always fire a disintegrate, then vanish.
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Heh... heh... then everytime I assassinated someone, my assassin would automatically end up in my home province and I'd have to sneak ALLLLLLLLLLLLLLLLLLLLLLLL... etc etc.... the way back. 
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February 9th, 2004, 07:06 AM
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Private
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Location: Indiana
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Re: Debate and Duel (D&D)
Nice AAR...I like pictures  . Though I'd recommend reading, or at least skimming this guide so that your pictures are sharp and crisp and maybe even smaller next time!
One of these days I'm going to try a multiplayer game...they sound like so much fun  .
__________________
Half gods are worshipped in wine and flowers. Real gods require blood. -- [i]Their Eyes Were Watching God</i]
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February 9th, 2004, 07:07 AM
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Major General
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Re: Debate and Duel (D&D)
Life is tough. Then you die. Or you can simply die sooner and avoid all the unpleasant living. heh 
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February 9th, 2004, 07:08 AM
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Lieutenant Colonel
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Re: Debate and Duel (D&D)
Quote:
Originally posted by Zen:
You 'retreat' and you die from the attempt. So in effect you *could* program an assassination in Argitoth's case to be Disentigrate, Disentigrate, Disentigrate, Disentigrate, Disentigrate, Retreat.
And if you kill them before you retreat, you win. If you don't you die.
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oh oh, that's another thing. I could have coded a few disintegrations before retreating, but I only coded one disintegrate and retreat. Since disintegration's range is very limited my assassin would summon skeletons (because there was no availible target for the spell) and then retreat. So I guess a few disintegrations would work, the only problem is that it increases the chance of dieing when found mostly because of archers and other ranged attacks.
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February 9th, 2004, 07:10 AM
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Major General
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Re: Debate and Duel (D&D)
Everything in Dominions is about choices and trade-offs. You really do need to get used to the fact that you will never find the 'optimal' solution it seems you are seeking.
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