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February 9th, 2004, 07:06 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Debate and Duel (D&D)
Quote:
Originally posted by Norfleet:
...you can script them for "Disintegrate, Returning", in which case they'll always fire a disintegrate, then vanish.
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Heh... heh... then everytime I assassinated someone, my assassin would automatically end up in my home province and I'd have to sneak ALLLLLLLLLLLLLLLLLLLLLLLL... etc etc.... the way back. 
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February 9th, 2004, 07:06 AM
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Private
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Join Date: Jan 2004
Location: Indiana
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Re: Debate and Duel (D&D)
Nice AAR...I like pictures  . Though I'd recommend reading, or at least skimming this guide so that your pictures are sharp and crisp and maybe even smaller next time!
One of these days I'm going to try a multiplayer game...they sound like so much fun  .
__________________
Half gods are worshipped in wine and flowers. Real gods require blood. -- [i]Their Eyes Were Watching God</i]
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February 9th, 2004, 07:07 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Debate and Duel (D&D)
Life is tough. Then you die. Or you can simply die sooner and avoid all the unpleasant living. heh 
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February 9th, 2004, 07:08 AM
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Lieutenant Colonel
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Join Date: Oct 2003
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Re: Debate and Duel (D&D)
Quote:
Originally posted by Zen:
You 'retreat' and you die from the attempt. So in effect you *could* program an assassination in Argitoth's case to be Disentigrate, Disentigrate, Disentigrate, Disentigrate, Disentigrate, Retreat.
And if you kill them before you retreat, you win. If you don't you die.
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oh oh, that's another thing. I could have coded a few disintegrations before retreating, but I only coded one disintegrate and retreat. Since disintegration's range is very limited my assassin would summon skeletons (because there was no availible target for the spell) and then retreat. So I guess a few disintegrations would work, the only problem is that it increases the chance of dieing when found mostly because of archers and other ranged attacks.
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February 9th, 2004, 07:10 AM
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Major General
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Join Date: Jan 2004
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Re: Debate and Duel (D&D)
Everything in Dominions is about choices and trade-offs. You really do need to get used to the fact that you will never find the 'optimal' solution it seems you are seeking.
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February 9th, 2004, 07:12 AM
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Re: Debate and Duel (D&D)
Place first order to "Attack One Turn" then Disentigrates, then Retreat. That should get you in range.
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February 9th, 2004, 07:15 AM
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Private
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Join Date: Jan 2004
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Re: Debate and Duel (D&D)
Essentially they auto die like Mercs ;p Its simply a technicality if they explode in a plume of blood on the screen, or you have to simulate it in your mind off screen ;p
So like me, he probably wasn't aware they did that and when he found out they did it was a little deflating, he had built up a fair bit towards this and it fell flat.
Live and learn ;p
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