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February 4th, 2004, 07:00 AM
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General
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Join Date: Nov 2000
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
Quote:
Originally posted by Jasper:
Changing game mechanics and user interface is never simple.
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There already is an exception in the code for when an army of commanders only attacks however, which could possibly be used to modify the retreat rules to take into account automatic commander bodyguards.
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February 4th, 2004, 10:38 AM
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Major
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Location: Oregon
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
True. For example by giving leaders 50 morale in such circumstances...
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February 4th, 2004, 01:25 PM
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Second Lieutenant
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
Quote:
Originally posted by PvK:
Seems pretty obviously to be an AI bug that would be good to change, and I'd second the request, even though there are workarounds.
The one that comes to mind first, is give the Moloch some other troops. I assume is he has another squad that isn't dead, that he won't rout - no?
PvK
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True, but if you need to drag other (slow, landbound) troops around to prevent him from fleeing in the early game, even if only few in number, you are giving up the strengths of the Moloch (flying, designed to be a Super Combatant) for what is essentially an army support role - and there are much better pretenders for that, even flying ones in the Virtue, the Prince of Darkness, a Red Dragon, and, arguably, the Phoenix.
There are lots of workarounds, but they all seem to work against either the theme or the relatively high price for the Moloch, considering its vulnerabilities.
__________________
When I said Death before Dishonour, I meant alphabetically.
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February 4th, 2004, 08:23 PM
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Lieutenant Colonel
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
Quote:
Originally posted by Jasper:
True. For example by giving leaders 50 morale in such circumstances...
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Awe and Fear wouldn't work...
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February 4th, 2004, 08:30 PM
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General
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
Quote:
Originally posted by Argitoth:
quote: Originally posted by Jasper:
True. For example by giving leaders 50 morale in such circumstances...
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Awe and Fear wouldn't work... A morale of 30 already means the the unit is unbreakable, so they shouldn't be necessarily affected by these things.
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February 9th, 2004, 10:19 PM
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Corporal
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Location: New Mexico
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
Agree wholeheartedly with Mr. Ebbesen on this.
Please change the soon to be mightier Moloch.
PS(The mighty Peter Ebbesen leaves the EUII forums? What happened? Is this a short forray into other realms, or a more permanent visit?)
__________________
One rescue a day... that's my motto. - Deathstalker II
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February 10th, 2004, 08:26 AM
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Corporal
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Location: Oxon Hill, Md. USA
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
Hi,
There's another option that involves modding. Make the Moloch immortal. I piggybacked some changes onto the Healing Pretender mod. I made several of the pretenders (mostly the undead ones, like the Carrion Dragon) immortal. I also made some pretenders regenerate, little tweaks like that. One of the ones I changed was the Moloch. I haven't had him rout yet.
IMO his paths are way too expensive as he is, so this balances it out some.
Just a thought,
V'ger gone
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